Are you using "MonsterDebugger" to finetune your PV3D app ??

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Anthony FLORES

Are you using "MonsterDebugger" to finetune your PV3D app ??

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Hello to all,
 
 
First of all, I am rather a newbie regarding papervision3D 2.0 (using Flash CS4/AS3) as I stopped
to developp with Flash 8 pro and AS2.
 
I try to learn fast and for that it seems that a good debugger with instant interactivity and
class tree can help.  (btw, is there a diagramm or a picture that one can print with a PV3D
tree class inheritance like there is for AS3 ?)
 
I peruse the web and found a very good feedback about MonsterDebugger here :
http://demonsterdebugger.com/
from rozengain, lee brimelow and so on ...
 
but as I said, I don't know if it possible and - how- to connect the Papervision 3D 2.0
library with this debugger... to interact in real time.
 
If yes, have you a pratical example and source code to finetune a papervision 3D swf
with this debugger.  I don't undestand where to put the import and class specific to
monsterDebugger in a PV3D package.
It is very hard to understand as it seems that MonsterDebugger demands that
there is a class Main that extends Sprite ??
 
It would be a great help !!
 
Does it exist another debugger specific to Flash CS4 and PaperVision  ??
It seems a colleague told me about "exray" ??
 
(sorry for my english...)
 
 
Thanks alot for your help
Tony

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Lars Schwarz

Re: Are you using "MonsterDebugger" to finetune your PV3D app ??

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hi tony,

download de monsterdebugger, install it, run it, from the file menu
choose "export client class",
import it into your source (import
nl.demonsters.debugger.MonsterDebugger;) and use it like
this:

private var debugger:MonsterDebugger;
debugger = new MonsterDebugger(this);

MonsterDebugger.trace(this, "Hello World!");
or
MonsterDebugger.snapshot(this);

hth: lars

On Mon, Oct 19, 2009 at 6:04 AM, Anthony FLORES <[hidden email]> wrote:

> Hello to all,
>
>
> First of all, I am rather a newbie regarding papervision3D 2.0 (using Flash
> CS4/AS3) as I stopped
> to developp with Flash 8 pro and AS2.
>
> I try to learn fast and for that it seems that a good debugger with instant
> interactivity and
> class tree can help.  (btw, is there a diagramm or a picture that one can
> print with a PV3D
> tree class inheritance like there is for AS3 ?)
>
> I peruse the web and found a very good feedback about MonsterDebugger here :
> http://demonsterdebugger.com/
> from rozengain, lee brimelow and so on ...
>
> but as I said, I don't know if it possible and - how- to connect the
> Papervision 3D 2.0
> library with this debugger... to interact in real time.
>
> If yes, have you a pratical example and source code to finetune a
> papervision 3D swf
> with this debugger.  I don't undestand where to put the import and class
> specific to
> monsterDebugger in a PV3D package.
> It is very hard to understand as it seems that MonsterDebugger demands that
> there is a class Main that extends Sprite ??
>
> It would be a great help !!
>
> Does it exist another debugger specific to Flash CS4 and PaperVision  ??
> It seems a colleague told me about "exray" ??
>
> (sorry for my english...)
>
>
> Thanks alot for your help
> Tony
> _______________________________________________
> Papervision3D mailing list
> [hidden email]
> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>
>



--
Lars Schwarz
Heiligengeist Höfe 2
26121 Oldenburg
T +49(0)441 36110338
M +49(0)151 1727 8127
W www.bitrocker.com
TWTTR: www.twitter.com/bitrocker

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Patrick Matte-2

Re: Are you using "MonsterDebugger" to finetune your PV3D app ??

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In reply to this post by Anthony FLORES
Some javascript/style in this post has been disabled (why?)
Re: [Papervision3D] Are you using "MonsterDebugger" to finetune your PV3D app ?? I tried to use it with pv3d one time, it didn’t work very well, MonsterDebugger didn’t see the camera’s x,y,z, and rotation properties... But they might have fixed it since that.

It’s the only time I tried that debugger and maybe i was just doing something wrong. I ended up making a slider for each of the camera’s properties I needed to finetune.



From: Anthony FLORES <[hidden email]>
Reply-To: <[hidden email]>
Date: Mon, 19 Oct 2009 06:04:25 +0200
To: <[hidden email]>
Subject: [Papervision3D] Are you using "MonsterDebugger" to finetune your PV3D app ??

Hello to all,
 
 
First of all, I am rather a newbie regarding papervision3D 2.0 (using Flash CS4/AS3) as I stopped
to developp with Flash 8 pro and AS2.
 
I try to learn fast and for that it seems that a good debugger with instant interactivity and
class tree can help.  (btw, is there a diagramm or a picture that one can print with a PV3D
tree class inheritance like there is for AS3 ?)
 
I peruse the web and found a very good feedback about MonsterDebugger here :
http://demonsterdebugger.com/
from rozengain, lee brimelow and so on ...
 
but as I said, I don't know if it possible and - how- to connect the Papervision 3D 2.0
library with this debugger... to interact in real time.
 
If yes, have you a pratical example and source code to finetune a papervision 3D swf
with this debugger.  I don't undestand where to put the import and class specific to
monsterDebugger in a PV3D package.
It is very hard to understand as it seems that MonsterDebugger demands that
there is a class Main that extends Sprite ??
 
It would be a great help !!
 
Does it exist another debugger specific to Flash CS4 and PaperVision  ??
It seems a colleague told me about "exray" ??
 
(sorry for my english...)
 
 
Thanks alot for your help
Tony


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