Hi there,
I'm loading a Collada object and using a BitmapFileMaterial to give it texture from a png file. The Collada object loads on x:0, y:0, z:0.
The thing is that I want to have my camera circle the object all the time just to see the object better and from all angles.
I can't figure out how to position the camera in a logical way, I just try and change the camera x, y and z to fit my needs...
Does anyone know a good tutorial or example on camera positions? I suppose the size of the Collada object will be important, how do I take that into account?
Thanks a lot, next step after understanding this will be to apply this
http://pv3d.org/2008/11/19/dragging-mouse-for-camera-orbit/ to my scene...
Thanks,
Javier
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