Fluid Simulation 3D - Water

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Exey

Fluid Simulation 3D - Water

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I make Water http://exey.ru/blog/home/fluid-simulation-pv3d-and-away3d
Math not mine, i get it from http://yamasv.blog92.fc2.com/blog-entry-85.html 
I read  Rick Parent "Computer Animation", he describe to ways animate liquid:
1. Geometry deformation
2. Normal vectors perturbation

For Geometry need many CPU resources(because many faces).
It's possible to make fluid animation on PV3D with "normal vectors perturbation"?
laurent-2

Re: Fluid Simulation 3D - Water

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Seem to look nice...but I can't change the texture I'm on a laptop...

Exey a écrit :

> I make Water http://exey.ru/blog/home/fluid-simulation-pv3d-and-away3d
> Math not mine, i get it from http://yamasv.blog92.fc2.com/blog-entry-85.html 
> I read  Rick Parent "Computer Animation", he describe to ways animate
> liquid:
> 1. Geometry deformation
> 2. Normal vectors perturbation
>
> For Geometry need many CPU resources(because many faces).
> It's possible to make fluid animation on PV3D with "normal vectors
> perturbation"?
>  


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Ralph Hauwert

Re: Fluid Simulation 3D - Water

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Hi Exey,

Great work! I see my sources helped, great to read, I love feedback on  
those kinds of things.

Normal vector pertubation can be done with Flash and is most likely  
faster then the manipulation of complex geometry, if you optimize  
using filters.
Old skool water can be emulated using a convolution filter and some  
blendmodes. Using the tools available in pv3d you can then convert  
that to a normal map to be used by the bumpmap attribute in the  
environment shader.

I'll post one of my old demos in a bit.

Regards,
Ralph.



On 18 mrt 2008, at 21:52, Exey wrote:

>
> I make Water http://exey.ru/blog/home/fluid-simulation-pv3d-and-away3d
> Math not mine, i get it from http://yamasv.blog92.fc2.com/blog-entry-85.html
> I read  Rick Parent "Computer Animation", he describe to ways animate
> liquid:
> 1. Geometry deformation
> 2. Normal vectors perturbation
>
> For Geometry need many CPU resources(because many faces).
> It's possible to make fluid animation on PV3D with "normal vectors
> perturbation"?
> --
> View this message in context: http://www.nabble.com/Fluid-Simulation-3D---Water-tp16130437p16130437.html
> Sent from the Papervision3D mailing list archive at Nabble.com.
>
>
> _______________________________________________
> Papervision3D mailing list
> [hidden email]
> http://osflash.org/mailman/listinfo/papervision3d_osflash.org


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Ralph Hauwert

Re: Fluid Simulation 3D - Water

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I never really got to optimize them or finish the experiments, but in  
light of your question, it felt like the right time to post...

http://www.unitzeroone.com/blog/2008/03/19/papervision3d-water-simulation-waterballs/

Ralph.

On 19 mrt 2008, at 00:27, Ralph Hauwert wrote:

> Hi Exey,
>
> Great work! I see my sources helped, great to read, I love feedback  
> on those kinds of things.
>
> Normal vector pertubation can be done with Flash and is most likely  
> faster then the manipulation of complex geometry, if you optimize  
> using filters.
> Old skool water can be emulated using a convolution filter and some  
> blendmodes. Using the tools available in pv3d you can then convert  
> that to a normal map to be used by the bumpmap attribute in the  
> environment shader.
>
> I'll post one of my old demos in a bit.
>
> Regards,
> Ralph.
>
>
>
> On 18 mrt 2008, at 21:52, Exey wrote:
>
>>
>> I make Water http://exey.ru/blog/home/fluid-simulation-pv3d-and- 
>> away3d
>> Math not mine, i get it from http://yamasv.blog92.fc2.com/blog-entry-85.html
>> I read  Rick Parent "Computer Animation", he describe to ways animate
>> liquid:
>> 1. Geometry deformation
>> 2. Normal vectors perturbation
>>
>> For Geometry need many CPU resources(because many faces).
>> It's possible to make fluid animation on PV3D with "normal vectors
>> perturbation"?
>> --
>> View this message in context: http://www.nabble.com/Fluid-Simulation-3D---Water-tp16130437p16130437.html
>> Sent from the Papervision3D mailing list archive at Nabble.com.
>>
>>
>> _______________________________________________
>> Papervision3D mailing list
>> [hidden email]
>> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>


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Exey

Re: Fluid Simulation 3D - Water

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Need to mouse click on movie first to activate keyboard

laurent-31 wrote:
Seem to look nice...but I can't change the texture I'm on a laptop...

Exey a écrit :
> I make Water http://exey.ru/blog/home/fluid-simulation-pv3d-and-away3d
> Math not mine, i get it from http://yamasv.blog92.fc2.com/blog-entry-85.html 
> I read  Rick Parent "Computer Animation", he describe to ways animate
> liquid:
> 1. Geometry deformation
> 2. Normal vectors perturbation
>
> For Geometry need many CPU resources(because many faces).
> It's possible to make fluid animation on PV3D with "normal vectors
> perturbation"?
>  


_______________________________________________
Papervision3D mailing list
Papervision3D@osflash.org
http://osflash.org/mailman/listinfo/papervision3d_osflash.org
Exey

Re: Fluid Simulation 3D - Water

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wow, i see it possible )  
Need to bitmap transform on bump map
Thanks, cool effect!

Ralph Hauwert wrote:
I never really got to optimize them or finish the experiments, but in  
light of your question, it felt like the right time to post...

http://www.unitzeroone.com/blog/2008/03/19/papervision3d-water-simulation-waterballs/

Ralph.

On 19 mrt 2008, at 00:27, Ralph Hauwert wrote:

> Hi Exey,
>
> Great work! I see my sources helped, great to read, I love feedback  
> on those kinds of things.
>
> Normal vector pertubation can be done with Flash and is most likely  
> faster then the manipulation of complex geometry, if you optimize  
> using filters.
> Old skool water can be emulated using a convolution filter and some  
> blendmodes. Using the tools available in pv3d you can then convert  
> that to a normal map to be used by the bumpmap attribute in the  
> environment shader.
>
> I'll post one of my old demos in a bit.
>
> Regards,
> Ralph.
>
>
>
> On 18 mrt 2008, at 21:52, Exey wrote:
>
>>
>> I make Water http://exey.ru/blog/home/fluid-simulation-pv3d-and- 
>> away3d
>> Math not mine, i get it from http://yamasv.blog92.fc2.com/blog-entry-85.html
>> I read  Rick Parent "Computer Animation", he describe to ways animate
>> liquid:
>> 1. Geometry deformation
>> 2. Normal vectors perturbation
>>
>> For Geometry need many CPU resources(because many faces).
>> It's possible to make fluid animation on PV3D with "normal vectors
>> perturbation"?
>> --
>> View this message in context: http://www.nabble.com/Fluid-Simulation-3D---Water-tp16130437p16130437.html
>> Sent from the Papervision3D mailing list archive at Nabble.com.
>>
>>
>> _______________________________________________
>> Papervision3D mailing list
>> Papervision3D@osflash.org
>> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>


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http://osflash.org/mailman/listinfo/papervision3d_osflash.org
laurent-2

Re: Fluid Simulation 3D - Water

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In reply to this post by Exey
hehe sorry, I'm on a french laptop, using shift with number pad does not
work...nice mouvement though.
And Ralph very nice effect on waterball....my laptop is nearly taking off.
You show that demo in your interview with Mike Chamber!

Exey a écrit :

> Need to mouse click on movie first to activate keyboard
>
>
> laurent-31 wrote:
>  
>> Seem to look nice...but I can't change the texture I'm on a laptop...
>>
>> Exey a écrit :
>>    
>>> I make Water http://exey.ru/blog/home/fluid-simulation-pv3d-and-away3d
>>> Math not mine, i get it from
>>> http://yamasv.blog92.fc2.com/blog-entry-85.html 
>>> I read  Rick Parent "Computer Animation", he describe to ways animate
>>> liquid:
>>> 1. Geometry deformation
>>> 2. Normal vectors perturbation
>>>
>>> For Geometry need many CPU resources(because many faces).
>>> It's possible to make fluid animation on PV3D with "normal vectors
>>> perturbation"?
>>>  
>>>      
>> _______________________________________________
>> Papervision3D mailing list
>> [hidden email]
>> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>>
>>
>>    
>
>  


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Sjeiti

Re: Fluid Simulation 3D - Water

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nice... good to see people here using Filter Forge

Exey wrote:

> I make Water http://exey.ru/blog/home/fluid-simulation-pv3d-and-away3d
> Math not mine, i get it from http://yamasv.blog92.fc2.com/blog-entry-85.html 
> I read  Rick Parent "Computer Animation", he describe to ways animate
> liquid:
> 1. Geometry deformation
> 2. Normal vectors perturbation
>
> For Geometry need many CPU resources(because many faces).
> It's possible to make fluid animation on PV3D with "normal vectors
> perturbation"?
>  



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Papervision3D mailing list
[hidden email]
http://osflash.org/mailman/listinfo/papervision3d_osflash.org
xero

Re: Fluid Simulation 3D - Water

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very cool, both of you!
 
ralph,
i have been waiting for you to post
that demo! i saw it in the video interview
you did talking about pv3d 2.0 before it
got released! thanx alot! very interesting stuff!
 
exey,
super cool! i have been trying to do this as well.
thanx for posting the link to Rick Parent's blog,
its very informative!
 
____  ___
\   \/  /___________  ____
.\     // __ \_  __ \/ _  \
./     \  ___/ | | \( <_>  )
/___/\  \___  >__|---\____/
|     \_/   \/        |
| xero harrison       |
| [hidden email]   |
| http://xero.nu      |
| http://fontvir.us   |
| http://0x000000.nu  |
| http://xero.owns.us |
`---------------------'
 
---------- Forwarded message ----------
From: Ralph Hauwert <[hidden email]>
To: [hidden email]
Date: Wed, 19 Mar 2008 00:52:14 +0100
Subject: Re: [Papervision3D] Fluid Simulation 3D - Water
I never really got to optimize them or finish the experiments, but in
light of your question, it felt like the right time to post...

http://www.unitzeroone.com/blog/2008/03/19/papervision3d-water-simulation-waterballs/

Ralph.

On 19 mrt 2008, at 00:27, Ralph Hauwert wrote:

> Hi Exey,
>
> Great work! I see my sources helped, great to read, I love feedback
> on those kinds of things.
>
> Normal vector pertubation can be done with Flash and is most likely
> faster then the manipulation of complex geometry, if you optimize
> using filters.
> Old skool water can be emulated using a convolution filter and some
> blendmodes. Using the tools available in pv3d you can then convert
> that to a normal map to be used by the bumpmap attribute in the
> environment shader.
>
> I'll post one of my old demos in a bit.
>
> Regards,
> Ralph.
>
>
>
> On 18 mrt 2008, at 21:52, Exey wrote:
>
>>
>> I make Water http://exey.ru/blog/home/fluid-simulation-pv3d-and-
>> away3d
>> Math not mine, i get it from http://yamasv.blog92.fc2.com/blog-entry-85.html
>> I read  Rick Parent "Computer Animation", he describe to ways animate
>> liquid:
>> 1. Geometry deformation
>> 2. Normal vectors perturbation
>>
>> For Geometry need many CPU resources(because many faces).
>> It's possible to make fluid animation on PV3D with "normal vectors
>> perturbation"?
>> --
>> View this message in context: http://www.nabble.com/Fluid-Simulation-3D---Water-tp16130437p16130437.html
>> Sent from the Papervision3D mailing list archive at Nabble.com.
>>
>>
>> _______________________________________________
>> Papervision3D mailing list
>> [hidden email]
>> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>

_______________________________________________
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[hidden email]
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Exey

Re: Fluid Simulation 3D - Water

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it's not Rick Parent's blog )

xero wrote:
 very cool, both of you!

ralph,
i have been waiting for you to post
that demo! i saw it in the video interview
you did talking about pv3d 2.0 before it
got released! thanx alot! very interesting stuff!

exey,
super cool! i have been trying to do this as well.
thanx for posting the link to Rick Parent's blog,
its very informative!

____  ___
\   \/  /___________  ____
.\     // __ \_  __ \/ _  \
./     \  ___/ | | \( <_>  )
/___/\  \___  >__|---\____/
|     \_/   \/        |
| xero harrison       |
| xero.nu@gmail.com   |
| http://xero.nu      |
| http://fontvir.us   |
| http://0x000000.nu  |
| http://xero.owns.us |
`---------------------'


> ---------- Forwarded message ----------
> From: Ralph Hauwert <r.hauwert@gmail.com>
> To: papervision3d@osflash.org
> Date: Wed, 19 Mar 2008 00:52:14 +0100
> Subject: Re: [Papervision3D] Fluid Simulation 3D - Water
> I never really got to optimize them or finish the experiments, but in
> light of your question, it felt like the right time to post...
>
>
> http://www.unitzeroone.com/blog/2008/03/19/papervision3d-water-simulation-waterballs/
>
> Ralph.
>
> On 19 mrt 2008, at 00:27, Ralph Hauwert wrote:
>
> > Hi Exey,
> >
> > Great work! I see my sources helped, great to read, I love feedback
> > on those kinds of things.
> >
> > Normal vector pertubation can be done with Flash and is most likely
> > faster then the manipulation of complex geometry, if you optimize
> > using filters.
> > Old skool water can be emulated using a convolution filter and some
> > blendmodes. Using the tools available in pv3d you can then convert
> > that to a normal map to be used by the bumpmap attribute in the
> > environment shader.
> >
> > I'll post one of my old demos in a bit.
> >
> > Regards,
> > Ralph.
> >
> >
> >
> > On 18 mrt 2008, at 21:52, Exey wrote:
> >
> >>
> >> I make Water http://exey.ru/blog/home/fluid-simulation-pv3d-and-
> >> away3d
> >> Math not mine, i get it from
> http://yamasv.blog92.fc2.com/blog-entry-85.html
> >> I read  Rick Parent "Computer Animation", he describe to ways animate
> >> liquid:
> >> 1. Geometry deformation
> >> 2. Normal vectors perturbation
> >>
> >> For Geometry need many CPU resources(because many faces).
> >> It's possible to make fluid animation on PV3D with "normal vectors
> >> perturbation"?
> >> --
> >> View this message in context:
> http://www.nabble.com/Fluid-Simulation-3D---Water-tp16130437p16130437.html
> >> Sent from the Papervision3D mailing list archive at Nabble.com<http://nabble.com/>
> .
> >>
> >>
> >> _______________________________________________
> >> Papervision3D mailing list
> >> Papervision3D@osflash.org
> >> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
> >
>

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