very cool, both of you!
ralph,
i have been waiting for you to post
that demo! i saw it in the video interview
you did talking about pv3d 2.0 before it
got released! thanx alot! very interesting stuff!
exey,
super cool! i have been trying to do this as well.
thanx for posting the link to Rick Parent's blog,
its very informative!
____ ___
\ \/ /___________ ____
.\ // __ \_ __ \/ _ \
./ \ ___/ | | \( <_> )
/___/\ \___ >__|---\____/
| \_/ \/ |
| xero harrison |
| xero.nu@gmail.com |
|
http://xero.nu |
|
http://fontvir.us |
|
http://0x000000.nu |
|
http://xero.owns.us |
`---------------------'
> ---------- Forwarded message ----------
> From: Ralph Hauwert <r.hauwert@gmail.com>
> To: papervision3d@osflash.org
> Date: Wed, 19 Mar 2008 00:52:14 +0100
> Subject: Re: [Papervision3D] Fluid Simulation 3D - Water
> I never really got to optimize them or finish the experiments, but in
> light of your question, it felt like the right time to post...
>
>
>
http://www.unitzeroone.com/blog/2008/03/19/papervision3d-water-simulation-waterballs/>
> Ralph.
>
> On 19 mrt 2008, at 00:27, Ralph Hauwert wrote:
>
> > Hi Exey,
> >
> > Great work! I see my sources helped, great to read, I love feedback
> > on those kinds of things.
> >
> > Normal vector pertubation can be done with Flash and is most likely
> > faster then the manipulation of complex geometry, if you optimize
> > using filters.
> > Old skool water can be emulated using a convolution filter and some
> > blendmodes. Using the tools available in pv3d you can then convert
> > that to a normal map to be used by the bumpmap attribute in the
> > environment shader.
> >
> > I'll post one of my old demos in a bit.
> >
> > Regards,
> > Ralph.
> >
> >
> >
> > On 18 mrt 2008, at 21:52, Exey wrote:
> >
> >>
> >> I make Water
http://exey.ru/blog/home/fluid-simulation-pv3d-and-> >> away3d
> >> Math not mine, i get it from
>
http://yamasv.blog92.fc2.com/blog-entry-85.html> >> I read Rick Parent "Computer Animation", he describe to ways animate
> >> liquid:
> >> 1. Geometry deformation
> >> 2. Normal vectors perturbation
> >>
> >> For Geometry need many CPU resources(because many faces).
> >> It's possible to make fluid animation on PV3D with "normal vectors
> >> perturbation"?
> >> --
> >> View this message in context:
>
http://www.nabble.com/Fluid-Simulation-3D---Water-tp16130437p16130437.html> >> Sent from the Papervision3D mailing list archive at Nabble.com<
http://nabble.com/>
> .
> >>
> >>
> >> _______________________________________________
> >> Papervision3D mailing list
> >> Papervision3D@osflash.org
> >>
http://osflash.org/mailman/listinfo/papervision3d_osflash.org> >
>
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