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Hi,
i’m searching for solutions or tips for 2 things.
First is reflection in 3D-Space. I’ve seen a few
examples of reflection in 3D Space:
http://www.flashpunk.de/_junk/twitter3D/
http://sjeiti.com/test/pv3d/cubejunky/index.html
http://www.pioneer.nl/nl/flash/products/kuro2007/experience.html
Some time ago, i did reflection with a „ReflectionMovieClip“,
but aftern seen the examples i asked me, if there is a better way, than using a
MovieMaterial with reflection in it. In the cubejunky game, there are
reflections of whole cubes. How to doe that?
Second question ist, how to do a horizon. In the following
example, sombody „fakes“ the horizon by moving a gradient, if the
camera moves. But that would not work, if the camera should rotate left or
right. Is there a way to do that? It should even look like in the example, with
the smooth border between ground and sky.
http://www.tyleregeto.com/?cat=12&paged=3
Thank you very, very much
Axel
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