Like jon said, you can use the KMZ class in pv3d - KMZ files have the
DAE and materials all zipped up, and Tim's excellent KMZ class deals
with all the unzipping for you.
Seb
On Fri, Aug 22, 2008 at 3:47 PM, tomas atria camucet <
[hidden email]> wrote:
> Hi, I found an example of loading ziped collada file in this page, maybe
> could be useful:
>
http://nicob.info/blog/papervision-reading-zipped-collada/>
>
> ________________________________
> From:
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> Date: Fri, 22 Aug 2008 08:25:47 -0400
> To:
[hidden email]
> Subject: Re: [Papervision3D] Loading ZIPed DAE files
>
>
> On Aug 22, 2008, at 4:40 AM, bartekd wrote:
>
> Hello all!
>
> Yesterday I was experimenting with loading ZIPed DAE files. Overall it all
> works fine with the nochump classes, but I was just wondering if there is a
> special utility class in GW to do this (that I missed), or do I have to make
> it manually:
>
> URLLoader > ZipFile > ByteArray > DAE
>
> KMZ Class.
> - jon
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