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wally11
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Hi Patrick
You can fine tune the camera details like this: http://tutorials.osbo.com/papervision3d/debugcamera3d/ Cheers Mark > Send Papervision3D mailing list submissions to > [hidden email] > > To subscribe or unsubscribe via the World Wide Web, visit > http://osflash.org/mailman/listinfo/papervision3d_osflash.org > or, via email, send a message with subject or body 'help' to > [hidden email] > > You can reach the person managing the list at > [hidden email] > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of Papervision3D digest..." > > > Today's Topics: > > 1. Re: Are you using "MonsterDebugger" to finetune your PV3D app > ?? (Patrick Matte) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Mon, 19 Oct 2009 10:50:19 -0700 > From: Patrick Matte <[hidden email]> > Subject: Re: [Papervision3D] Are you using "MonsterDebugger" to > finetune your PV3D app ?? > To: <[hidden email]> > Message-ID: <[hidden email]> > Content-Type: text/plain; charset="iso-8859-1" > > I tried to use it with pv3d one time, it didn?t work very well, > MonsterDebugger didn?t see the camera?s x,y,z, and rotation properties... > But they might have fixed it since that. > > It?s the only time I tried that debugger and maybe i was just doing > something wrong. I ended up making a slider for each of the camera?s > properties I needed to finetune. > > > > From: Anthony FLORES <[hidden email]> > Reply-To: <[hidden email]> > Date: Mon, 19 Oct 2009 06:04:25 +0200 > To: <[hidden email]> > Subject: [Papervision3D] Are you using "MonsterDebugger" to finetune your > PV3D app ?? > > Hello to all, > ? > ? > First of all, I am rather a newbie regarding papervision3D 2.0 (using > Flash > CS4/AS3) as I stopped > to developp with Flash 8 pro and AS2. > ? > I try to learn fast and for that it seems that a good debugger with > instant > interactivity and > class tree can help.? (btw, is there a diagramm or a picture that one can > print with a PV3D > tree class inheritance like there is for AS3 ?) > ? > I peruse the web and found a very good feedback about MonsterDebugger here > : > http://demonsterdebugger.com/ > from rozengain, lee brimelow and so on ... > ? > but as I said, I don't know if it possible and - how- to connect the > Papervision 3D 2.0 > library with this debugger... to interact in real time. > ? > If yes, have you a pratical example?and?source code?to finetune a > papervision 3D swf > with?this debugger.? I don't undestand where to put the import and class > specific to > monsterDebugger in a PV3D package. > It is very hard to understand as it seems that MonsterDebugger demands > that > there is a class Main that extends Sprite ?? > ? > It would be a great help !! > ? > Does it exist another debugger specific to Flash CS4 and PaperVision? ?? > It seems a colleague told me about "exray" ?? > ? > (sorry for my english...) > ? > ? > Thanks alot for your help > Tony > > > _______________________________________________ > Papervision3D mailing list > [hidden email] > http://osflash.org/mailman/listinfo/papervision3d_osflash.org > > > > This e-mail is intended only for the named person or entity to which it is > addressed and contains valuable > business information that is proprietary, privileged, confidential and/or > otherwise protected from disclosure. > > If you received this e-mail in error, any review, use, dissemination, > distribution or copying of this e-mail > is strictly prohibited. Please notify us immediately of the error via > e-mail to [hidden email] and > please delete the e-mail from your system, retaining no copies in any > media. We appreciate your cooperation. > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > <http://osflash.org/pipermail/papervision3d_osflash.org/attachments/20091019/f4156014/attachment-0001.html> > > ------------------------------ > > _______________________________________________ > Papervision3D mailing list > [hidden email] > http://osflash.org/mailman/listinfo/papervision3d_osflash.org > > > End of Papervision3D Digest, Vol 37, Issue 47 > ********************************************* > _______________________________________________ Papervision3D mailing list [hidden email] http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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Patrick Matte-2
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Yeah that's cool thanks!
> From: Mark Passlow <[hidden email]> > Reply-To: <[hidden email]>, <[hidden email]> > Date: Tue, 20 Oct 2009 12:42:08 +1100 (EST) > To: <[hidden email]> > Subject: [Papervision3D] MonsterDebugger Camera Vales > > Hi Patrick > > You can fine tune the camera details like this: > http://tutorials.osbo.com/papervision3d/debugcamera3d/ > > Cheers > Mark > > > > >> Send Papervision3D mailing list submissions to >> [hidden email] >> >> To subscribe or unsubscribe via the World Wide Web, visit >> http://osflash.org/mailman/listinfo/papervision3d_osflash.org >> or, via email, send a message with subject or body 'help' to >> [hidden email] >> >> You can reach the person managing the list at >> [hidden email] >> >> When replying, please edit your Subject line so it is more specific >> than "Re: Contents of Papervision3D digest..." >> >> >> Today's Topics: >> >> 1. Re: Are you using "MonsterDebugger" to finetune your PV3D app >> ?? (Patrick Matte) >> >> >> ---------------------------------------------------------------------- >> >> Message: 1 >> Date: Mon, 19 Oct 2009 10:50:19 -0700 >> From: Patrick Matte <[hidden email]> >> Subject: Re: [Papervision3D] Are you using "MonsterDebugger" to >> finetune your PV3D app ?? >> To: <[hidden email]> >> Message-ID: <[hidden email]> >> Content-Type: text/plain; charset="iso-8859-1" >> >> I tried to use it with pv3d one time, it didn?t work very well, >> MonsterDebugger didn?t see the camera?s x,y,z, and rotation properties... >> But they might have fixed it since that. >> >> It?s the only time I tried that debugger and maybe i was just doing >> something wrong. I ended up making a slider for each of the camera?s >> properties I needed to finetune. >> >> >> >> From: Anthony FLORES <[hidden email]> >> Reply-To: <[hidden email]> >> Date: Mon, 19 Oct 2009 06:04:25 +0200 >> To: <[hidden email]> >> Subject: [Papervision3D] Are you using "MonsterDebugger" to finetune your >> PV3D app ?? >> >> Hello to all, >> ? >> ? >> First of all, I am rather a newbie regarding papervision3D 2.0 (using >> Flash >> CS4/AS3) as I stopped >> to developp with Flash 8 pro and AS2. >> ? >> I try to learn fast and for that it seems that a good debugger with >> instant >> interactivity and >> class tree can help.? (btw, is there a diagramm or a picture that one can >> print with a PV3D >> tree class inheritance like there is for AS3 ?) >> ? >> I peruse the web and found a very good feedback about MonsterDebugger here >> : >> http://demonsterdebugger.com/ >> from rozengain, lee brimelow and so on ... >> ? >> but as I said, I don't know if it possible and - how- to connect the >> Papervision 3D 2.0 >> library with this debugger... to interact in real time. >> ? >> If yes, have you a pratical example?and?source code?to finetune a >> papervision 3D swf >> with?this debugger.? I don't undestand where to put the import and class >> specific to >> monsterDebugger in a PV3D package. >> It is very hard to understand as it seems that MonsterDebugger demands >> that >> there is a class Main that extends Sprite ?? >> ? >> It would be a great help !! >> ? >> Does it exist another debugger specific to Flash CS4 and PaperVision? ?? >> It seems a colleague told me about "exray" ?? >> ? >> (sorry for my english...) >> ? >> ? >> Thanks alot for your help >> Tony >> >> >> _______________________________________________ >> Papervision3D mailing list >> [hidden email] >> http://osflash.org/mailman/listinfo/papervision3d_osflash.org >> >> >> >> This e-mail is intended only for the named person or entity to which it is >> addressed and contains valuable >> business information that is proprietary, privileged, confidential and/or >> otherwise protected from disclosure. >> >> If you received this e-mail in error, any review, use, dissemination, >> distribution or copying of this e-mail >> is strictly prohibited. Please notify us immediately of the error via >> e-mail to [hidden email] and >> please delete the e-mail from your system, retaining no copies in any >> media. We appreciate your cooperation. >> >> -------------- next part -------------- >> An HTML attachment was scrubbed... >> URL: >> <http://osflash.org/pipermail/papervision3d_osflash.org/attachments/20091019/ >> f4156014/attachment-0001.html> >> >> ------------------------------ >> >> _______________________________________________ >> Papervision3D mailing list >> [hidden email] >> http://osflash.org/mailman/listinfo/papervision3d_osflash.org >> >> >> End of Papervision3D Digest, Vol 37, Issue 47 >> ********************************************* >> > > > > _______________________________________________ > Papervision3D mailing list > [hidden email] > http://osflash.org/mailman/listinfo/papervision3d_osflash.org This e-mail is intended only for the named person or entity to which it is addressed and contains valuable business information that is proprietary, privileged, confidential and/or otherwise protected from disclosure. If you received this e-mail in error, any review, use, dissemination, distribution or copying of this e-mail is strictly prohibited. Please notify us immediately of the error via e-mail to [hidden email] and please delete the e-mail from your system, retaining no copies in any media. We appreciate your cooperation. _______________________________________________ Papervision3D mailing list [hidden email] http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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