MonsterDebugger Camera Vales

2 messages Options
Embed this post
Permalink
wally11

MonsterDebugger Camera Vales

Reply Threaded More More options
Print post
Permalink
Hi Patrick

You can fine tune the camera details like this:
http://tutorials.osbo.com/papervision3d/debugcamera3d/

Cheers
Mark




> Send Papervision3D mailing list submissions to
> [hidden email]
>
> To subscribe or unsubscribe via the World Wide Web, visit
> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
> or, via email, send a message with subject or body 'help' to
> [hidden email]
>
> You can reach the person managing the list at
> [hidden email]
>
> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of Papervision3D digest..."
>
>
> Today's Topics:
>
>    1. Re: Are you using "MonsterDebugger" to finetune your PV3D app
>       ?? (Patrick Matte)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Mon, 19 Oct 2009 10:50:19 -0700
> From: Patrick Matte <[hidden email]>
> Subject: Re: [Papervision3D] Are you using "MonsterDebugger" to
> finetune your PV3D app ??
> To: <[hidden email]>
> Message-ID: <[hidden email]>
> Content-Type: text/plain; charset="iso-8859-1"
>
> I tried to use it with pv3d one time, it didn?t work very well,
> MonsterDebugger didn?t see the camera?s x,y,z, and rotation properties...
> But they might have fixed it since that.
>
> It?s the only time I tried that debugger and maybe i was just doing
> something wrong. I ended up making a slider for each of the camera?s
> properties I needed to finetune.
>
>
>
> From: Anthony FLORES <[hidden email]>
> Reply-To: <[hidden email]>
> Date: Mon, 19 Oct 2009 06:04:25 +0200
> To: <[hidden email]>
> Subject: [Papervision3D] Are you using "MonsterDebugger" to finetune your
> PV3D app ??
>
> Hello to all,
> ?
> ?
> First of all, I am rather a newbie regarding papervision3D 2.0 (using
> Flash
> CS4/AS3) as I stopped
> to developp with Flash 8 pro and AS2.
> ?
> I try to learn fast and for that it seems that a good debugger with
> instant
> interactivity and
> class tree can help.? (btw, is there a diagramm or a picture that one can
> print with a PV3D
> tree class inheritance like there is for AS3 ?)
> ?
> I peruse the web and found a very good feedback about MonsterDebugger here
> :
> http://demonsterdebugger.com/
> from rozengain, lee brimelow and so on ...
> ?
> but as I said, I don't know if it possible and - how- to connect the
> Papervision 3D 2.0
> library with this debugger... to interact in real time.
> ?
> If yes, have you a pratical example?and?source code?to finetune a
> papervision 3D swf
> with?this debugger.? I don't undestand where to put the import and class
> specific to
> monsterDebugger in a PV3D package.
> It is very hard to understand as it seems that MonsterDebugger demands
> that
> there is a class Main that extends Sprite ??
> ?
> It would be a great help !!
> ?
> Does it exist another debugger specific to Flash CS4 and PaperVision? ??
> It seems a colleague told me about "exray" ??
> ?
> (sorry for my english...)
> ?
> ?
> Thanks alot for your help
> Tony
>
>
> _______________________________________________
> Papervision3D mailing list
> [hidden email]
> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>
>
>
> This e-mail is intended only for the named person or entity to which it is
> addressed and contains valuable
> business information that is proprietary, privileged, confidential and/or
> otherwise protected from disclosure.
>
> If you received this e-mail in error, any review, use, dissemination,
> distribution or copying of this e-mail
> is strictly prohibited. Please notify us immediately of the error via
> e-mail to [hidden email] and
> please delete the e-mail from your system, retaining no copies in any
> media. We appreciate your cooperation.
>
> -------------- next part --------------
> An HTML attachment was scrubbed...
> URL:
> <http://osflash.org/pipermail/papervision3d_osflash.org/attachments/20091019/f4156014/attachment-0001.html>
>
> ------------------------------
>
> _______________________________________________
> Papervision3D mailing list
> [hidden email]
> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>
>
> End of Papervision3D Digest, Vol 37, Issue 47
> *********************************************
>



_______________________________________________
Papervision3D mailing list
[hidden email]
http://osflash.org/mailman/listinfo/papervision3d_osflash.org
Patrick Matte-2

Re: MonsterDebugger Camera Vales

Reply Threaded More More options
Print post
Permalink
Yeah that's cool thanks!


> From: Mark Passlow <[hidden email]>
> Reply-To: <[hidden email]>, <[hidden email]>
> Date: Tue, 20 Oct 2009 12:42:08 +1100 (EST)
> To: <[hidden email]>
> Subject: [Papervision3D] MonsterDebugger Camera Vales
>
> Hi Patrick
>
> You can fine tune the camera details like this:
> http://tutorials.osbo.com/papervision3d/debugcamera3d/
>
> Cheers
> Mark
>
>
>
>
>> Send Papervision3D mailing list submissions to
>> [hidden email]
>>
>> To subscribe or unsubscribe via the World Wide Web, visit
>> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>> or, via email, send a message with subject or body 'help' to
>> [hidden email]
>>
>> You can reach the person managing the list at
>> [hidden email]
>>
>> When replying, please edit your Subject line so it is more specific
>> than "Re: Contents of Papervision3D digest..."
>>
>>
>> Today's Topics:
>>
>>    1. Re: Are you using "MonsterDebugger" to finetune your PV3D app
>>       ?? (Patrick Matte)
>>
>>
>> ----------------------------------------------------------------------
>>
>> Message: 1
>> Date: Mon, 19 Oct 2009 10:50:19 -0700
>> From: Patrick Matte <[hidden email]>
>> Subject: Re: [Papervision3D] Are you using "MonsterDebugger" to
>> finetune your PV3D app ??
>> To: <[hidden email]>
>> Message-ID: <[hidden email]>
>> Content-Type: text/plain; charset="iso-8859-1"
>>
>> I tried to use it with pv3d one time, it didn?t work very well,
>> MonsterDebugger didn?t see the camera?s x,y,z, and rotation properties...
>> But they might have fixed it since that.
>>
>> It?s the only time I tried that debugger and maybe i was just doing
>> something wrong. I ended up making a slider for each of the camera?s
>> properties I needed to finetune.
>>
>>
>>
>> From: Anthony FLORES <[hidden email]>
>> Reply-To: <[hidden email]>
>> Date: Mon, 19 Oct 2009 06:04:25 +0200
>> To: <[hidden email]>
>> Subject: [Papervision3D] Are you using "MonsterDebugger" to finetune your
>> PV3D app ??
>>
>> Hello to all,
>> ?
>> ?
>> First of all, I am rather a newbie regarding papervision3D 2.0 (using
>> Flash
>> CS4/AS3) as I stopped
>> to developp with Flash 8 pro and AS2.
>> ?
>> I try to learn fast and for that it seems that a good debugger with
>> instant
>> interactivity and
>> class tree can help.? (btw, is there a diagramm or a picture that one can
>> print with a PV3D
>> tree class inheritance like there is for AS3 ?)
>> ?
>> I peruse the web and found a very good feedback about MonsterDebugger here
>> :
>> http://demonsterdebugger.com/
>> from rozengain, lee brimelow and so on ...
>> ?
>> but as I said, I don't know if it possible and - how- to connect the
>> Papervision 3D 2.0
>> library with this debugger... to interact in real time.
>> ?
>> If yes, have you a pratical example?and?source code?to finetune a
>> papervision 3D swf
>> with?this debugger.? I don't undestand where to put the import and class
>> specific to
>> monsterDebugger in a PV3D package.
>> It is very hard to understand as it seems that MonsterDebugger demands
>> that
>> there is a class Main that extends Sprite ??
>> ?
>> It would be a great help !!
>> ?
>> Does it exist another debugger specific to Flash CS4 and PaperVision? ??
>> It seems a colleague told me about "exray" ??
>> ?
>> (sorry for my english...)
>> ?
>> ?
>> Thanks alot for your help
>> Tony
>>
>>
>> _______________________________________________
>> Papervision3D mailing list
>> [hidden email]
>> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>>
>>
>>
>> This e-mail is intended only for the named person or entity to which it is
>> addressed and contains valuable
>> business information that is proprietary, privileged, confidential and/or
>> otherwise protected from disclosure.
>>
>> If you received this e-mail in error, any review, use, dissemination,
>> distribution or copying of this e-mail
>> is strictly prohibited. Please notify us immediately of the error via
>> e-mail to [hidden email] and
>> please delete the e-mail from your system, retaining no copies in any
>> media. We appreciate your cooperation.
>>
>> -------------- next part --------------
>> An HTML attachment was scrubbed...
>> URL:
>> <http://osflash.org/pipermail/papervision3d_osflash.org/attachments/20091019/
>> f4156014/attachment-0001.html>
>>
>> ------------------------------
>>
>> _______________________________________________
>> Papervision3D mailing list
>> [hidden email]
>> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>>
>>
>> End of Papervision3D Digest, Vol 37, Issue 47
>> *********************************************
>>
>
>
>
> _______________________________________________
> Papervision3D mailing list
> [hidden email]
> http://osflash.org/mailman/listinfo/papervision3d_osflash.org



This e-mail is intended only for the named person or entity to which it is addressed and contains valuable
business information that is proprietary, privileged, confidential and/or otherwise protected from disclosure.

If you received this e-mail in error, any review, use, dissemination, distribution or copying of this e-mail
is strictly prohibited. Please notify us immediately of the error via e-mail to [hidden email] and
please delete the e-mail from your system, retaining no copies in any media. We appreciate your cooperation.


_______________________________________________
Papervision3D mailing list
[hidden email]
http://osflash.org/mailman/listinfo/papervision3d_osflash.org