Network Game - Server Client Approach

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Derek O'Connell-2

Re: Network Game - Server Client Approach

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I'm happy it works for you. All credit goes to the creators of NetMorph.

Martin Bleichner wrote:

> Hi Derek,
>
> I am sitting in front of my computer laughing.
> That just works, the way I thought it should. Perfect, brilliant. I like
> 'much higher level' :). it was mentioned before but I didn't get it.
>
>
> Thanks!!!
>
> 2009/6/6 Derek O'Connell <[hidden email]>
>
>> Martin Bleichner wrote:
>>> How would the netMorph integrate in the UDP approach?
>> In NetMorph you are working at a much higher level. I suppose you might
>> create copies of the morph to be manipulated and migrate them out to the
>> clients and possibly each client might push a dummy morph back to the
>> server so they can centralise user input. It might even be as simple as
>> each client migrating a morph to the next, which the client still
>> controls. Close the loop and you have continuous updates. Experiment :-)
>>
>> I have had NetMorph running here. The migrating of a morph between
>> images is not instantaneous but once it is then remote calls should be
>> quick enough.
>>
>>
>>> I am a bit overwhelmed by the many possibilities. and its difficult as a
>>> beginner to see through the forest.
>> I know that feeling :-)
>>
>>> I go for the UDP approach at the moment and hope that I will get
>> somewhere
>>> :)
>> Good luck!
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>
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