Nike ACG - SweetSpots

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Anthony Boutet

Nike ACG - SweetSpots

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Hi all,

 

Here is the brand new Nike ACG website made with Papervision 1.5 :

 

>>  http://www.nikeacg.com

 

 

 

Big thanks to the Papervision core team, and all the community.

 

 

 

Hope you enjoy :)

 

 

 

Anthony BOUTET

Flash Developer
_______________________________________

Duke - An Avenue A|Razorfish Company

86-90 rue Notre-Dame de Nazareth

75003 Paris - France


Tel : +33(0)1 53 44 19 78
@ :
[hidden email]
W :
www.duke-interactive.com

 


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Gerry Creighton

Re: Nike ACG - SweetSpots

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So awesome, that site looks great!

-Gerry

www.thespikeranch.com

> Hi all,
>
>
>
> Here is the brand new Nike ACG website made with Papervision 1.5 :
>
>
>
>>>  http://www.nikeacg.com <http://www.nikeacg.com/>
>
>
>
>
>
>
>
> Big thanks to the Papervision core team, and all the community.
>
>
>
>
>
>
>
> Hope you enjoy :)
>
>
>
>
>
>
>
>
> Anthony BOUTET
>
>
> Flash Developer
> _______________________________________
>
>
> Duke - An Avenue A|Razorfish Company
>
>
> 86-90 rue Notre-Dame de Nazareth
>
> 75003 Paris - France
>
>
> Tel : +33(0)1 53 44 19 78
> @ :  <mailto:[hidden email]> [hidden email]
> W :  <http://www.duke-interactive.com/> www.duke-interactive.com
>
>
>
> _______________________________________________
> Papervision3D mailing list
> [hidden email]
> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>



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Andy Zupko

Re: Nike ACG - SweetSpots

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Just so you know, if javascript is disabled (or you don't have flash I
assume) you get a placeholder message to the developer saying "place your
non-flash content here" :)

Awesome site though - nice work!

-andy

> So awesome, that site looks great!
>
> -Gerry
>
> www.thespikeranch.com
>
>> Hi all,
>>
>>
>>
>> Here is the brand new Nike ACG website made with Papervision 1.5 :
>>
>>
>>
>>>>  http://www.nikeacg.com <http://www.nikeacg.com/>
>>
>>
>>
>>
>>
>>
>>
>> Big thanks to the Papervision core team, and all the community.
>>
>>
>>
>>
>>
>>
>>
>> Hope you enjoy :)
>>
>>
>>
>>
>>
>>
>>
>>
>> Anthony BOUTET
>>
>>
>> Flash Developer
>> _______________________________________
>>
>>
>> Duke - An Avenue A|Razorfish Company
>>
>>
>> 86-90 rue Notre-Dame de Nazareth
>>
>> 75003 Paris - France
>>
>>
>> Tel : +33(0)1 53 44 19 78
>> @ :  <mailto:[hidden email]> [hidden email]
>> W :  <http://www.duke-interactive.com/> www.duke-interactive.com
>>
>>
>>
>> _______________________________________________
>> Papervision3D mailing list
>> [hidden email]
>> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>>
>
>
>
> _______________________________________________
> Papervision3D mailing list
> [hidden email]
> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>


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iestyn lloyd-2

Re: Nike ACG - SweetSpots

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On 10/1/07, Anthony Boutet <[hidden email]> wrote:

Hi all,

 

Here is the brand new Nike ACG website made with Papervision 1.5 :

 

>>  http://www.nikeacg.com



Excellent work!

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Ricky Bacon

Re: Nike ACG - SweetSpots

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Anthony Boutet wrote:
> Hi all,
>
> Here is the brand new Nike ACG website made with Papervision 1.5 :
>
>> >  http://www.nikeacg.com <http://www.nikeacg.com/>
>
> Big thanks to the Papervision core team, and all the community.

Great job on that.  Cheers.

-Ricky


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Anthony Boutet

Re: Nike ACG - SweetSpots

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Thanks for the feed back guys J

 

 

------------------------------

 

Message: 6

Date: Mon, 1 Oct 2007 09:15:42 -0700 (PDT)

From: [hidden email]

Subject: Re: [Papervision3D] Nike ACG - SweetSpots

To: [hidden email]

Message-ID: <[hidden email]>

Content-Type: text/plain;charset=iso-8859-1

 

Just so you know, if javascript is disabled (or you don't have flash I

assume) you get a placeholder message to the developer saying "place your

non-flash content here" :)

 

Awesome site though - nice work!

 

-andy

 

> So awesome, that site looks great!

> 

> -Gerry

> 

> www.thespikeranch.com

> 

>> Hi all,

>> 

>> 

>> 

>> Here is the brand new Nike ACG website made with Papervision 1.5 :

>> 

>> 

>> 

>>>>  http://www.nikeacg.com <http://www.nikeacg.com/>

>> 

>> 

>> 

>> 

>> 

>> 

>> 

>> Big thanks to the Papervision core team, and all the community.

>> 

>> 

>> 

>> 

>> 

>> 

>> 

>> Hope you enjoy :)

>> 

>> 

>> 

>> 

>> 

>> 

>> 

>> 

>> Anthony BOUTET

>> 

>> 

>> Flash Developer

>> _______________________________________

>> 

>> 

>> Duke - An Avenue A|Razorfish Company

>> 

>> 

>> 86-90 rue Notre-Dame de Nazareth

>> 

>> 75003 Paris - France

>> 

>> 

>> Tel : +33(0)1 53 44 19 78

>> @ :  <[hidden email]> [hidden email]

>> W :  <http://www.duke-interactive.com/> www.duke-interactive.com

>> 

>> 

>> 

>> _______________________________________________

>> Papervision3D mailing list

>> [hidden email]

>> http://osflash.org/mailman/listinfo/papervision3d_osflash.org

>> 

> 

> 

> 

> _______________________________________________

> Papervision3D mailing list

> [hidden email]

> http://osflash.org/mailman/listinfo/papervision3d_osflash.org

> 

 

 

 

 

------------------------------

 

 

Anthony BOUTET

Flash Developer
_______________________________________

Duke - An Avenue A|Razorfish Company

86-90 rue Notre-Dame de Nazareth

75003 Paris - France


Tel : +33(0)1 53 44 19 78
@ :
[hidden email]
W :
www.duke-interactive.com

 


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C4RL05

Astro

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Hello guys,

Just came out of Adobe's MAX keynote here in rainy Chicago. They announced Astro aka Flash Player 10 and demonstrated it's top 3 new features: better text handling, custom filters and something they call "simple 3D".

The custom filters allow people to create their own using a language called Hydra. Runtime execution seemed similar to the predefined filters. I think this could be really useful for shading and special effects.

On the other hand, the 3D support is extremely disappointing. It basically allows to distort bitmaps with perspective, retaining mouse events. It's all software based, and introduces new properties rotationX, rotationY and rotationZ. Sounds familiar doesn't it? In other words, it's like using planes with interactive precise materials. Not sure about the performance, because they just showed a video playing on a plane that you could click on. This means no 3D hardware support for Flash Player 10.

While this opens the door for quad support and perspective correction, still very far from any idea you might have of decent 3D. With Airtight's TiltViewer making our 10th FWA today, looking much cooler than the Astro 3D examples, Adobe seems to have a lot of catchup to do.

Fortunately, the developments in our front seem unstoppable. I'm sure much cooler stuff will come from everybody here.

Thanks,

C4RL05
carlosulloa.com
papervision3d.org


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Francois Balmelle

Re: Astro

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I think that been able to create custom realtime bitmap filters is awesome. Thanks Chris...

Now as for the 3D I think we need to learn more about it, but at first sight it looks like it is very limited.

See you at the bird of the feather session.

Later.

F


>-----Original Message-----
>From: tomsamson [mailto:[hidden email]]
>Sent: Monday, October 1, 2007 03:32 PM
>To: [hidden email]
>Subject: Re: [Papervision3D] Astro
>
>the filter stuff could turn out interesting but yeah, the very limited
>3d feature additions sound disappointing, after all the hyping
>beforehand i was expecting a bit more, too :-)
>(The previous beta player updates really were big milestone
>achievements, so yeah, when hearing that all would be topped with flash
>player 10 feature additions it sounds kinda sad at this point :-( )
>Well, let´s not be too disappointed for now, if the player side
>distortion of bitmaps runs at great performance that could still be of
>some good help, let´s see :-)
>
>--
>__________________________
>Ugur Ister aka Tomsamson
>Co-Founder, Lead, Stimunation
>http://www.stimunationgames.com/
>newest game: KICKFLIP play it here:
>www.candystand.com/play.do?id=18111
>
>
>
>
>Carlos Lunetta wrote:
>> So, any chance of peeking at a video of the Adobe demo anywhere?
>>
>> Carlos Ulloa wrote:
>>> Hello guys,
>>>
>>> Just came out of Adobe's MAX keynote here in rainy Chicago. They
>>> announced Astro aka Flash Player 10 and demonstrated it's top 3 new
>>> features: better text handling, custom filters and something they
>>> call "simple 3D".
>>>
>>> The custom filters allow people to create their own using a language
>>> called Hydra. Runtime execution seemed similar to the predefined
>>> filters. I think this could be really useful for shading and special
>>> effects.
>>>
>>> On the other hand, the 3D support is extremely disappointing. It
>>> basically allows to distort bitmaps with perspective, retaining mouse
>>> events. It's all software based, and introduces new properties
>>> rotationX, rotationY and rotationZ. Sounds familiar doesn't it? In
>>> other words, it's like using planes with interactive precise
>>> materials. Not sure about the performance, because they just showed a
>>> video playing on a plane that you could click on. This means no 3D
>>> hardware support for Flash Player 10.
>>>
>>> While this opens the door for quad support and perspective
>>> correction, still very far from any idea you might have of decent 3D.
>>> With Airtight's TiltViewer making our 10th FWA today, looking much
>>> cooler than the Astro 3D examples, Adobe seems to have a lot of
>>> catchup to do.
>>>
>>> Fortunately, the developments in our front seem unstoppable. I'm sure
>>> much cooler stuff will come from everybody here.
>>>
>>> Thanks,
>>>
>>> C4RL05
>>> carlosulloa.com
>>> papervision3d.org
>>> ------------------------------------------------------------------------
>>>
>>> _______________________________________________
>>> Papervision3D mailing list
>>> [hidden email]
>>> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>>>
>>
>> ------------------------------------------------------------------------
>>
>> _______________________________________________
>> Papervision3D mailing list
>> [hidden email]
>> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>>
>
>
>
>_______________________________________________
>Papervision3D mailing list
>[hidden email]
>http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>

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Zeh Fernando-2

Re: Astro

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Ei Carlos,

> The custom filters allow people to create their own using a language
> called Hydra. Runtime execution seemed similar to the predefined
> filters. I think this could be really useful for shading and special
> effects.

You're right --

http://llvm.org/ProjectsWithLLVM/#adobe-hydra

"Adobe Image Foundation?"

Anyhow, I specially liked this:

"Similarly to how its namesake had many heads, our Hydra can be run on
the GPU or alternately on the host CPU(s)"

Apparently Adobe is only using their CPU path, and they only mention
After Effects CS3, but it sounds like it opens up the doors for
GPU-level shading in Flash in the same way HLSL/GLSL does everywhere
else. Cool stuff.


Zeh

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Ralph Hauwert

Re: Astro

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Hydra certainly seems very exciting. Don't really care about text at this point. The 3d support....waiting to see an API, before saying anything. Z-Buffer?

http://www.unitzeroone.com/blog/ (thanks for the post, Carlos)..

Ralph.

On 10/1/07, Zeh Fernando <[hidden email]> wrote:
Ei Carlos,

> The custom filters allow people to create their own using a language
> called Hydra. Runtime execution seemed similar to the predefined
> filters. I think this could be really useful for shading and special
> effects.

You're right --

http://llvm.org/ProjectsWithLLVM/#adobe-hydra

"Adobe Image Foundation?"

Anyhow, I specially liked this:

"Similarly to how its namesake had many heads, our Hydra can be run on
the GPU or alternately on the host CPU(s)"

Apparently Adobe is only using their CPU path, and they only mention
After Effects CS3, but it sounds like it opens up the doors for
GPU-level shading in Flash in the same way HLSL/GLSL does everywhere
else. Cool stuff.


Zeh

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Ralph Hauwert
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Ralph Hauwert

Re: Astro

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And Zeh.

On 10/1/07, Ralph Hauwert <[hidden email]> wrote:
Hydra certainly seems very exciting. Don't really care about text at this point. The 3d support....waiting to see an API, before saying anything. Z-Buffer?

http://www.unitzeroone.com/blog/ (thanks for the post, Carlos)..

Ralph.


On 10/1/07, Zeh Fernando <[hidden email]> wrote:
Ei Carlos,

> The custom filters allow people to create their own using a language
> called Hydra. Runtime execution seemed similar to the predefined
> filters. I think this could be really useful for shading and special
> effects.

You're right --

http://llvm.org/ProjectsWithLLVM/#adobe-hydra

"Adobe Image Foundation?"

Anyhow, I specially liked this:

"Similarly to how its namesake had many heads, our Hydra can be run on
the GPU or alternately on the host CPU(s)"

Apparently Adobe is only using their CPU path, and they only mention
After Effects CS3, but it sounds like it opens up the doors for
GPU-level shading in Flash in the same way HLSL/GLSL does everywhere
else. Cool stuff.


Zeh

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--
Ralph Hauwert
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Neven '7even' Jacmenović-2

Re: Astro

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Some javascript/style in this post has been disabled (why?)
It is astonishing how little information I could google out on Hydra. Is that something that will revolutionalise plugins in AE?

I certainly wouldn't mind having Boris FX or Trapcode in Flash :) But that's not gonna happen. I will just settle with better text support.

ps Carlos, I also brutally copy/pasted your post on my blog. :)


Best regards
N


On 10/1/07, Ralph Hauwert <[hidden email]> wrote:
And Zeh.


On 10/1/07, Ralph Hauwert <[hidden email]> wrote:
Hydra certainly seems very exciting. Don't really care about text at this point. The 3d support....waiting to see an API, before saying anything. Z-Buffer?

http://www.unitzeroone.com/blog/ (thanks for the post, Carlos)..

Ralph.


On 10/1/07, Zeh Fernando <[hidden email]> wrote:
Ei Carlos,

> The custom filters allow people to create their own using a language
> called Hydra. Runtime execution seemed similar to the predefined
> filters. I think this could be really useful for shading and special
> effects.

You're right --

http://llvm.org/ProjectsWithLLVM/#adobe-hydra

"Adobe Image Foundation?"

Anyhow, I specially liked this:

"Similarly to how its namesake had many heads, our Hydra can be run on
the GPU or alternately on the host CPU(s)"

Apparently Adobe is only using their CPU path, and they only mention
After Effects CS3, but it sounds like it opens up the doors for
GPU-level shading in Flash in the same way HLSL/GLSL does everywhere
else. Cool stuff.


Zeh

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Ralph Hauwert



--
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--
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Zeh Fernando-2

Re: Astro

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> It is astonishing how little information I could google out on Hydra. Is
> that something that will revolutionalise plugins in AE?

I don't think it'll /revolutionalize/ anything in AE - you already had
access to several plugin platforms that could be used, one of them being
FreeFrame, or you could build your own plugins using an architecture
that's already well known since it's the same used in Photoshop.

It'll surely make it easier though. From the sounds of it (and the other
AIF link provided on this list) it'll be pretty cool to quickly develop
something, FreeFrame/GLSL/HLSL style, to be used on the whole Adobe
product line, like easier plugins on Photoshop and After Effects. One
'native' solution for all products.

It's quite /evolutionary/, but the part that I think is revolutionary
about it is the fact that we'll be able to run them on Flash 10. This
means certain flash effects won't be stricly bound to the player speed,
but to how well the 'shader' has been programmed. Meaning you can stick a
blur, AND a glow, AND some wave distortion together and make them much
faster since you'll have full control of it. Think of most Photoshop
filters: that's the kind of thing one will be able to 'program' using
Hydra, from the sounds of it.

It's a bit of a let down that Astro won't have 3d by hardware. Proper
shader support, and 3d acceleration, are the two biggest features the
future holds for flash, I believe. But still, we're getting there; this
Hydra stuff sounds like a great jump ahead, even if done by software
rather than by the GPU (I'm not even sure on that since they do mention
GPU support on the AIF page).

Anyhow, prepare yourselves for the C-like image effects programming.
Someone should start a website to hold a collection of open-source
filters. :) This shit will be complex, but it'll be huge.


Zeh


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Iman Khabazian

Re: Astro

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OT:
Have they (Adobe at Max) talked about Astro's new video capabilities(H264Codec)?  When will AIR 1.0 be released and will it be embedded with ASTRO?
 
Thanks,
Iman

 
On 10/1/07, Zeh Fernando <[hidden email]> wrote:
> It is astonishing how little information I could google out on Hydra. Is
> that something that will revolutionalise plugins in AE?

I don't think it'll /revolutionalize/ anything in AE - you already had
access to several plugin platforms that could be used, one of them being
FreeFrame, or you could build your own plugins using an architecture
that's already well known since it's the same used in Photoshop.

It'll surely make it easier though. From the sounds of it (and the other
AIF link provided on this list) it'll be pretty cool to quickly develop
something, FreeFrame/GLSL/HLSL style, to be used on the whole Adobe
product line, like easier plugins on Photoshop and After Effects. One
'native' solution for all products.

It's quite /evolutionary/, but the part that I think is revolutionary
about it is the fact that we'll be able to run them on Flash 10. This
means certain flash effects won't be stricly bound to the player speed,
but to how well the 'shader' has been programmed. Meaning you can stick a
blur, AND a glow, AND some wave distortion together and make them much
faster since you'll have full control of it. Think of most Photoshop
filters: that's the kind of thing one will be able to 'program' using
Hydra, from the sounds of it.

It's a bit of a let down that Astro won't have 3d by hardware. Proper
shader support, and 3d acceleration, are the two biggest features the
future holds for flash, I believe. But still, we're getting there; this
Hydra stuff sounds like a great jump ahead, even if done by software
rather than by the GPU (I'm not even sure on that since they do mention
GPU support on the AIF page).

Anyhow, prepare yourselves for the C-like image effects programming.
Someone should start a website to hold a collection of open-source
filters. :) This shit will be complex, but it'll be huge.


Zeh


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hank williams

Re: Astro

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Am I missing something, or doesnt this announcement open the door to
3d acceleration through hydra? If the language gives you access to the
GPU, and the language primitives really give you full access to the
hardware, then why cant you just write 3d acceleration stuff for
papervision in hyrdra?

Hank

On 10/1/07, Zeh Fernando <[hidden email]> wrote:

> > It is astonishing how little information I could google out on Hydra. Is
> > that something that will revolutionalise plugins in AE?
>
> I don't think it'll /revolutionalize/ anything in AE - you already had
> access to several plugin platforms that could be used, one of them being
> FreeFrame, or you could build your own plugins using an architecture
> that's already well known since it's the same used in Photoshop.
>
> It'll surely make it easier though. From the sounds of it (and the other
> AIF link provided on this list) it'll be pretty cool to quickly develop
> something, FreeFrame/GLSL/HLSL style, to be used on the whole Adobe
> product line, like easier plugins on Photoshop and After Effects. One
> 'native' solution for all products.
>
> It's quite /evolutionary/, but the part that I think is revolutionary
> about it is the fact that we'll be able to run them on Flash 10. This
> means certain flash effects won't be stricly bound to the player speed,
> but to how well the 'shader' has been programmed. Meaning you can stick a
> blur, AND a glow, AND some wave distortion together and make them much
> faster since you'll have full control of it. Think of most Photoshop
> filters: that's the kind of thing one will be able to 'program' using
> Hydra, from the sounds of it.
>
> It's a bit of a let down that Astro won't have 3d by hardware. Proper
> shader support, and 3d acceleration, are the two biggest features the
> future holds for flash, I believe. But still, we're getting there; this
> Hydra stuff sounds like a great jump ahead, even if done by software
> rather than by the GPU (I'm not even sure on that since they do mention
> GPU support on the AIF page).
>
> Anyhow, prepare yourselves for the C-like image effects programming.
> Someone should start a website to hold a collection of open-source
> filters. :) This shit will be complex, but it'll be huge.
>
>
> Zeh
>
>
> _______________________________________________
> Papervision3D mailing list
> [hidden email]
> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>

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hank williams

Re: Astro

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Is no one responding because they dont know or because it is such a
stupid question :)

Hank

On 10/1/07, hank williams <[hidden email]> wrote:
> Am I missing something, or doesnt this announcement open the door to
> 3d acceleration through hydra? If the language gives you access to the
> GPU, and the language primitives really give you full access to the
> hardware, then why cant you just write 3d acceleration stuff for
> papervision in hyrdra?
>
> Hank
>

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Jon Bradley-2

Re: Astro

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On Oct 1, 2007, at 4:40 PM, Zeh Fernando wrote:

It's a bit of a let down that Astro won't have 3d by hardware. Proper

shader support, and 3d acceleration, are the two biggest features the

future holds for flash, I believe. But still, we're getting there; this

Hydra stuff sounds like a great jump ahead, even if done by software

rather than by the GPU (I'm not even sure on that since they do mention

GPU support on the AIF page).


AIF is GPU accelerated if you have a supported board. I'm running it on my Quadro FX 4500 board right now. It's totally owning some image distortions I'm writing, at 100+ fps (per-pixel non-linear distortions... wow).

You'll see an increase the imaging performance 100-fold (or 1000-fold) in PV3D alone if implemented appropriately.

Hydra allows for per-pixel distortion – read that as "non-linear" image distortion. Take a look at the Twirl example, just to give you a quick idea.

Anyhow, prepare yourselves for the C-like image effects programming.

Someone should start a website to hold a collection of open-source

filters. :) This shit will be complex, but it'll be huge.


Well, it's already a very founded industry. Image processing filters exist all over the place. There is really nothing that hasn't been done before. The fact that we'll have access to this technology is the really cool part in my opinion, but it's old-hat for a lot of imaging folks.

I'm trying to port over some of my OpenEXR adjustment filters to Hydra now. I got a buttload of stuff from doing 3d work (keying, color warping, tone mapping, etc.) that I think will be pretty easy to do. Almost too easy...

cheers,

jon



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Zeh Fernando-2

Re: Astro

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>> rather than by the GPU (I'm not even sure on that since they do
>> mention
>> GPU support on the AIF page).

> AIF is GPU accelerated if you have a supported board. I'm running it
> on my Quadro FX 4500 board right now. It's totally owning some image
> distortions I'm writing, at 100+ fps (per-pixel non-linear
> distortions... wow).

No, I know - the AIF toolkit even seems to be restricted to Pixel Shader 3
(or 2?) cards only, so it's a given it's using hardware acceleration.

My real question was whether *Astro* will support the GPU path or not. I'm
leaning on 'yes', but I'm not sure as I haven't seem them mentioning any
kind of GPU support on the new player, and because that 'adobe hydra' link
I posted before only mentioned the CPU path.


>> Anyhow, prepare yourselves for the C-like image effects programming.
>> Someone should start a website to hold a collection of open-source
>> filters. :) This shit will be complex, but it'll be huge.
>
> Well, it's already a very founded industry. Image processing filters
> exist all over the place. There is really nothing that hasn't been
> done before. The fact that we'll have access to this technology is
> the really cool part in my opinion, but it's old-hat for a lot of
> imaging folks.

Well, exactly, that's the very reason why I posted that. :P


Zeh


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Jon Bradley-2

Re: Astro

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On Oct 1, 2007, at 5:49 PM, Zeh Fernando wrote:

> No, I know - the AIF toolkit even seems to be restricted to Pixel  
> Shader 3
> (or 2?) cards only, so it's a given it's using hardware acceleration.

It's definitely at least 2.0, and seems to be 3.0, but I'm not sure.  
If we can run a 65k pixel shader, then it's a safe assumption that  
it's 3? I have some pretty useful code for the Gelato renderer, so  
maybe the possibility of porting over some pretty cool Nvidia shaders?

> My real question was whether *Astro* will support the GPU path or  
> not. I'm
> leaning on 'yes', but I'm not sure as I haven't seem them  
> mentioning any
> kind of GPU support on the new player, and because that 'adobe  
> hydra' link
> I posted before only mentioned the CPU path.

I get what you mean now. Good question. I guess it all depends on how  
much size they want to add to the v10 player. My opinion is that  
another 100k wouldn't hurt to add some core functions that we could use.

More on topic, it seems as though the 3d support, it looks like Adobe  
might have added support for matrix transformations to the player  
(native, I hope). That alone should add a significant speed boost to  
PV3D.

definitely interesting times, to say the least.

cheers,

- jon

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Kenny Lin

Re: Astro

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Damn it. TiltViewer beat me (http://www.blogaboutflash.com/2007/10/tiltviewer-beat-me-to-it.html ) to it.

On 10/1/07, Carlos Ulloa <[hidden email]> wrote:
Hello guys,

Just came out of Adobe's MAX keynote here in rainy Chicago. They announced Astro aka Flash Player 10 and demonstrated it's top 3 new features: better text handling, custom filters and something they call "simple 3D".

The custom filters allow people to create their own using a language called Hydra. Runtime execution seemed similar to the predefined filters. I think this could be really useful for shading and special effects.

On the other hand, the 3D support is extremely disappointing. It basically allows to distort bitmaps with perspective, retaining mouse events. It's all software based, and introduces new properties rotationX, rotationY and rotationZ. Sounds familiar doesn't it? In other words, it's like using planes with interactive precise materials. Not sure about the performance, because they just showed a video playing on a plane that you could click on. This means no 3D hardware support for Flash Player 10.

While this opens the door for quad support and perspective correction, still very far from any idea you might have of decent 3D. With Airtight's TiltViewer making our 10th FWA today, looking much cooler than the Astro 3D examples, Adobe seems to have a lot of catchup to do.

Fortunately, the developments in our front seem unstoppable. I'm sure much cooler stuff will come from everybody here.

Thanks,

C4RL05
carlosulloa.com
papervision3d.org


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