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John Grden-3
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Hey all, there was another thread this morning asking about where we're at and I wanted to take a moment to update you. Carlos was going to blog about, and I'm sure he still is planning on that, but I'll give you the short answers real quick.
We've decided, along with Ralph, that we're going to start over on a F10 version of PV3D and that the X engine Ralph had put so many hours into would go with him. So, for now, we've called it Papervision 3.0 internally, and I think anyone should refer to it as such from now on as we'll immediately know what you're talking about ;) That might change when we get to final release, but it seems to make sense right now. The team is returning to it's original way of handling the project in terms of openness and getting the community involved. We started out this way, and its an effective way to keep moral high and momentum going forward. Red5's been very successful for many years now because of the same philosophy. So, our immediate task is to maintain a healthy 2.1 while we're moving forward on 3.0. We are actively putting together a plan for 3.0 right now as well as reaching out to people in the community who would like to get involved. We still have the same core members on the team as well, so it's a matter of planning, assigning, execution and community help when our plates are too full or we just need someone else's brain on a task that can do it well. That's about it I guess. In a nut shell, we're doing fine, moving forward and we'll try to be as transparent about it as we can along the way. Thanks for your patience and help, John -- [ JPG ] _______________________________________________ Papervision3D mailing list [hidden email] http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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slopester
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Some javascript/style in this post has been disabled (why?)
no, thank YOU and the team past and present for
what you've given us absolutely free. I'm sure many would agree that if
we'd had to program 3D in Flash ourselves, it simply would never have
happened.
Thanks for the heads up John
slopes
_______________________________________________ Papervision3D mailing list [hidden email] http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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aboteler
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Some javascript/style in this post has been disabled (why?)
I want so second that -- Thanks.
Aaron
From: [hidden email]
[mailto:[hidden email]] On Behalf Of
Slopester
Sent: Friday, October 02, 2009 10:37 AM To: [hidden email] Subject: Re: [Papervision3D] Papervision and moving forward no, thank YOU and the team past and present for
what you've given us absolutely free. I'm sure many would agree that if
we'd had to program 3D in Flash ourselves, it simply would never have
happened.
Thanks for the heads up John
slopes
_______________________________________________ Papervision3D mailing list [hidden email] http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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JohnBrookes
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In reply to this post
by slopester
Are we there yet.
No pvX ! I feel like the kid on the back seat that just realised we cant see the sea over the next hill :( and also thanks <-no full stop ;) 2009/10/2 Slopester <[hidden email]>
_______________________________________________ Papervision3D mailing list [hidden email] http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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dongeroo
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In reply to this post
by aboteler
Some javascript/style in this post has been disabled (why?)
Shane Boteler, Aaron wrote:
_______________________________________________ Papervision3D mailing list [hidden email] http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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John Grden-3
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you're very welcome guys, and thanks for understanding, I know that helps the team out quite a bit in the moral department
On Fri, Oct 2, 2009 at 9:58 AM, Shane Johnson <[hidden email]> wrote:
-- [ JPG ] _______________________________________________ Papervision3D mailing list [hidden email] http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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xero
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In reply to this post
by John Grden-3
well john,
that might not be what we all wanted to hear,
but it is what we NEEDED to hear. thanx for
always being so strate forward and open. and,
of course, thanx for making the engine so awesome
and helping to push the limits of the web.
i am intrested in helping out.
i have a bunch of examples im working on
creating identical versions of for flash,
flex (mxml), and pure as3. showing the
community how there's more then one way
to do the same thing. and you can choose
any option you want to achieve the same
goal. i hope i might be able to submit them
to the examples folders on the svn. we can
talk about this more off list.
thanx guys!
____ ___ \ \/ /___________ ____ .\ // __ \_ __ \/ _ \ ./ \ ___/ | | \( <_> ) /___/\ \___ >__|---\____/ | \_/ \/ | | xero harrison | | xero.nu@gmail.com | | http://xero.nu | | http://fontvir.us | | http://hexarray.nu | | http://xero.owns.us | `---------------------' ---------- Forwarded message ---------- _______________________________________________ Papervision3D mailing list [hidden email] http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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John Grden-3
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Thanks Xero, we really appreciate you being out here with us for so long ;)
any examples that you guys are willing to maintain are welcome. As to where we put them, like on the wiki or in SVN, that's probably going to change. We haven't discussed it yet, but I've been meaning to bring up that we need to just have a certain number of basic examples in SVN that cover basics. And then possibly include a txt file with links to the wiki, blog, other people's blogs that post examples so that the community can manage them where they're comfortable with doing so On Fri, Oct 2, 2009 at 10:17 AM, xero <xero.nu@gmail.com> wrote:
-- [ JPG ] _______________________________________________ Papervision3D mailing list [hidden email] http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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JohnBrookes
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cough.... forum ;)
2009/10/2 John Grden <[hidden email]> Thanks Xero, we really appreciate you being out here with us for so long ;) _______________________________________________ Papervision3D mailing list [hidden email] http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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John Grden-3
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lol yes, absolutely, we need to focus there and the wiki. The unity work I've been doing, I've found those 2 places to be invaluable.
On Fri, Oct 2, 2009 at 10:37 AM, John Brookes <[hidden email]> wrote: cough.... forum ;) -- [ JPG ] _______________________________________________ Papervision3D mailing list [hidden email] http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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John Grden-3
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In reply to this post
by JohnBrookes
lol yes, absolutely, we need to focus there and the wiki. The unity work I've been doing, I've found those 2 places to be invaluable.
On Fri, Oct 2, 2009 at 10:37 AM, John Brookes <[hidden email]> wrote: cough.... forum ;) -- [ JPG ] _______________________________________________ Papervision3D mailing list [hidden email] http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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speedok1
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In reply to this post
by John Grden-3
Aloha John,
That sounds great, thanks your explanation to all.
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John3210
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In reply to this post
by John Grden-3
What you have achieved is really, really, good and you deserve so much
credit for making it happen. Even more amazing is that you shared it. We are very grateful. John John Grden wrote: > Hey all, there was another thread this morning asking about where > we're at and I wanted to take a moment to update you. Carlos was > going to blog about, and I'm sure he still is planning on that, but > I'll give you the short answers real quick. > > We've decided, along with Ralph, that we're going to start over on a > F10 version of PV3D and that the X engine Ralph had put so many hours > into would go with him. So, for now, we've called it Papervision 3.0 > internally, and I think anyone should refer to it as such from now on > as we'll immediately know what you're talking about ;) That might > change when we get to final release, but it seems to make sense right now. > > The team is returning to it's original way of handling the project in > terms of openness and getting the community involved. We started out > this way, and its an effective way to keep moral high and momentum > going forward. Red5's been very successful for many years now because > of the same philosophy. > > So, our immediate task is to maintain a healthy 2.1 while we're moving > forward on 3.0. We are actively putting together a plan for 3.0 right > now as well as reaching out to people in the community who would like > to get involved. We still have the same core members on the team as > well, so it's a matter of planning, assigning, execution and community > help when our plates are too full or we just need someone else's brain > on a task that can do it well. > > That's about it I guess. In a nut shell, we're doing fine, moving > forward and we'll try to be as transparent about it as we can along > the way. > > Thanks for your patience and help, > > John > > -- > [ JPG ] > ------------------------------------------------------------------------ > > _______________________________________________ > Papervision3D mailing list > [hidden email] > http://osflash.org/mailman/listinfo/papervision3d_osflash.org > _______________________________________________ Papervision3D mailing list [hidden email] http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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Ryan Christensen [drawk]-2
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Good news on the new version and continued development. I am surprised Ralph moved on but the only consistency in life is change.
Thanks to everyone on the pv3d teams and community who keep Flash interesting. Onward! -- Ryan Christensen software engineer, game developer and interactive web strategist drawk.com | drawlabs.com | drawcode.com | drawlogic.com [hidden email] | +1.480.612.4957 On Fri, Oct 2, 2009 at 12:55 PM, John McCormack <[hidden email]> wrote: What you have achieved is really, really, good and you deserve so much credit for making it happen. _______________________________________________ Papervision3D mailing list [hidden email] http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
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andysk8er
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Sorry to hear about Ralph leaving the team. The core development team has done a great job with PV3D and I appreciate all of the hard work that went into it. It really is amazing that you guys could put this together in your spare time and release it for all of us to use.
I noticed that the issues log is really beginning to fill up. I'd like to suggest that the community help track down some of the bugs by doing the following: 1) ask the community for help when something seems broken. Make sure it is a true issue and not just a mistake in your code. 2) If you find a bug and fix it, add it to the issues log and PROVIDE THE SOLUTION! There are a lot of nagging little bugs that can be fixed by the community. Then, the core team can review the new code and update the trunk. Don't wait for someone else to solve your problem. See if you can do it yourself. 3) provide source files for the core team that demonstrate an issue - this will certainly help. Keep the demonstration as simple as possible so that the core team can easily find the problem and isolate it. Remove anything that is not pertinent to the problem. It would be great to clean up a lot of these old issues before moving forward with new updates. Don't get me wrong, I love new features, but I'm sure it's a pain to have to keep multiple versions updated. Thanks again to the core team for all of their hard work! |
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