Hi there,
Somewhat silly question but for the life of me I can't find the solution. Basically I'd like to setup a BasicView to take up the entire stage but I'm getting some weird issues.
First of all my doc class is not extending a sprite (as I see most PV examples doing). Not sure if that's effecting my results. Here is a sample of my code:
public class eniac extends Application {
import org.papervision3d.cameras.CameraType;
import org.papervision3d.objects.primitives.Plane;
import org.papervision3d.materials.MovieMaterial;
import org.papervision3d.render.BasicRenderEngine;
import org.papervision3d.view.BasicView;
private function initEngine():void {
view = new BasicView(stage.stageWidth, stage.stageHeight, true, true, CameraType.FREE);
addChild(view);
}
}Basically, it's placing everything on stage but the viewport is being positioned incorrectly ie. the top left of the viewport is centering in the middle of the stage. I'm not exactly sure what may be wrong.
Thanks in advance!
Dave
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