One difference that should be taken in consideration -- which I consider positive, anyway -- is that one needs to clear() the container graphics (at least the way I used it, dunno if using a different class would net different results). That surprised me but is quickly solved by the addition of
container.graphics.clear() before the call to render the scene.
Cheers!
On 10/12/07, Trevor Burton <[hidden email]> wrote:
phunky is the branch on which 2.0 is based. the core team haven't been committing to trunk for a while (except for bug-fixes) i think. Switching from trunk to phunky shouldn't break anything (doesn't impinge on the API) but should net you a performance increase.
T
--
Pedro M. Rabinovitch
"Everytime you spend money, you're casting
a vote for the kind of world you want."
-- Anna Lappe.
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