Ragnarok Flash - my first PV3D large project :)

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Loockas

Ragnarok Flash - my first PV3D large project :)

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Ragnarok Flash is a free browser-based game written in ActionScript3 using Papervision3D for displaying 3D graphics in Flash Player. The original idea of the game comes from a popular MMORPG game, Ragnarok Online, released in 2002 by Gravity Inc. All the resources including 3D models, textures, sprites, GUI, illustrations and sounds also come from this game. I, as an author of Ragnarok Flash, am responsible for all engine and game coding and resources conversion.

The main purpose of this non-commercial project is an attempt to move the idea of Ragnarok Online into the browser platform with details. At the moment, I’m focusing on PvE, non-online (in PvP meaning) gameplay. However, a player has an opportunity to save their character in the server’s database.

Current features:
- player and character data load/save in MySQL database (communication via AMFPHP)
- fully dynamically loaded content
- pathfinding system based on AStar algorythm
- 3D sprites with animations
- locations in easily editable XML format
- dialogue system based on XML format
- GUI (cursors, menu and talk windows at the moment)

Well, I could normally put here some screenshots but I think it’s really faster to see it live. Just click here: www.ragnarok-flash.toras.pl and enjoy!

Test account details:
Login: guest
Password: test


Controls:
[CTRL] + mouse move: camera rotation
LMB: all actions
[F1]: show FPS (debug)
[F2]: show bounding boxes (debug)

For more information about game updates and the game itself, please visit my blog at http://devblog.toras.pl

I would be very thankful for any feedback :)
Roy Wiggins

Re: Ragnarok Flash - my first PV3D large project :)

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Very iffy FPS for me, like 1-5. My computer is rather old but it seems a bit low even so.

On Mon, Aug 25, 2008 at 7:29 AM, Loockas <[hidden email]> wrote:

Ragnarok Flash is a free browser-based game written in ActionScript3 using
Papervision3D for displaying 3D graphics in Flash Player. The original idea
of the game comes from a popular MMORPG game, Ragnarok Online, released in
2002 by Gravity Inc. All the resources including 3D models, textures,
sprites, GUI, illustrations and sounds also come from this game. I, as an
author of Ragnarok Flash, am responsible for all engine and game coding and
resources conversion.

The main purpose of this non-commercial project is an attempt to move the
idea of Ragnarok Online into the browser platform with details. At the
moment, I'm focusing on PvE, non-online (in PvP meaning) gameplay. However,
a player has an opportunity to save their character in the server's
database.

Current features:
- player and character data load/save in MySQL database (communication via
AMFPHP)
- fully dynamically loaded content
- pathfinding system based on AStar algorythm
- 3D sprites with animations
- locations in easily editable XML format
- dialogue system based on XML format
- GUI (cursors, menu and talk windows at the moment)

Well, I could normally put here some screenshots but I think it's really
faster to see it live. Just click here:  www.ragnarok-flash.toras.pl
www.ragnarok-flash.toras.pl  and enjoy!

Test account details:
Login: guest
Password: test

Controls:
[CTRL] + mouse move: camera rotation
LMB: all actions
[F1]: show FPS (debug)
[F2]: show bounding boxes (debug)

For more information about game updates and the game itself, please visit my
blog at  http://devblog.toras.pl http://devblog.toras.pl

I would be very thankful for any feedback :)
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Rob Hedges

Re: Ragnarok Flash - my first PV3D large project :)

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I get between 5-14 FPS depending on where the character is on the map.  I have an Intel 2.4 Ghz core 2 duo cpu.

Maybe it would do better with full screen acceleration.  Interesting prototype though.


Loockas wrote:
Ragnarok Flash is a free browser-based game written in ActionScript3 using Papervision3D for displaying 3D graphics in Flash Player. The original idea of the game comes from a popular MMORPG game, Ragnarok Online, released in 2002 by Gravity Inc. All the resources including 3D models, textures, sprites, GUI, illustrations and sounds also come from this game. I, as an author of Ragnarok Flash, am responsible for all engine and game coding and resources conversion.

The main purpose of this non-commercial project is an attempt to move the idea of Ragnarok Online into the browser platform with details. At the moment, I’m focusing on PvE, non-online (in PvP meaning) gameplay. However, a player has an opportunity to save their character in the server’s database.

Current features:
- player and character data load/save in MySQL database (communication via AMFPHP)
- fully dynamically loaded content
- pathfinding system based on AStar algorythm
- 3D sprites with animations
- locations in easily editable XML format
- dialogue system based on XML format
- GUI (cursors, menu and talk windows at the moment)

Well, I could normally put here some screenshots but I think it’s really faster to see it live. Just click here: www.ragnarok-flash.toras.pl and enjoy!

Test account details:
Login: guest
Password: test


Controls:
[CTRL] + mouse move: camera rotation
LMB: all actions
[F1]: show FPS (debug)
[F2]: show bounding boxes (debug)

For more information about game updates and the game itself, please visit my blog at http://devblog.toras.pl

I would be very thankful for any feedback :)
bartekd

Re: Ragnarok Flash - my first PV3D large project :)

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Hi Łukasz,

This looks quite cool. I like the way you use the Sprite3D class.

For the performance, try to set the stage quality to LOW, at least when the character is moving. If you use bitmap materials, be careful with the option smoothing=true.

I don't know how dense is the mesh of the ground now, but you could try to put the plane representing the ground on a separate viewport layer. You can then use very few segments for it without running into z-ordering troubles.

Thanks
Bartek

Loockas wrote:
Ragnarok Flash is a free browser-based game written in ActionScript3 using Papervision3D for displaying 3D graphics in Flash Player. The original idea of the game comes from a popular MMORPG game, Ragnarok Online, released in 2002 by Gravity Inc. All the resources including 3D models, textures, sprites, GUI, illustrations and sounds also come from this game. I, as an author of Ragnarok Flash, am responsible for all engine and game coding and resources conversion.

The main purpose of this non-commercial project is an attempt to move the idea of Ragnarok Online into the browser platform with details. At the moment, I’m focusing on PvE, non-online (in PvP meaning) gameplay. However, a player has an opportunity to save their character in the server’s database.

Current features:
- player and character data load/save in MySQL database (communication via AMFPHP)
- fully dynamically loaded content
- pathfinding system based on AStar algorythm
- 3D sprites with animations
- locations in easily editable XML format
- dialogue system based on XML format
- GUI (cursors, menu and talk windows at the moment)

Well, I could normally put here some screenshots but I think it’s really faster to see it live. Just click here: www.ragnarok-flash.toras.pl and enjoy!

Test account details:
Login: guest
Password: test


Controls:
[CTRL] + mouse move: camera rotation
LMB: all actions
[F1]: show FPS (debug)
[F2]: show bounding boxes (debug)

For more information about game updates and the game itself, please visit my blog at http://devblog.toras.pl

I would be very thankful for any feedback :)
Loockas

Re: Ragnarok Flash - my first PV3D large project :)

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OK I had done some optimization lowering the quality and it boosted up quite a lot I think. Please check it out again and say how it goes now.

Thanks for your feedback!
Loockas wrote:
Ragnarok Flash is a free browser-based game written in ActionScript3 using Papervision3D for displaying 3D graphics in Flash Player. The original idea of the game comes from a popular MMORPG game, Ragnarok Online, released in 2002 by Gravity Inc. All the resources including 3D models, textures, sprites, GUI, illustrations and sounds also come from this game. I, as an author of Ragnarok Flash, am responsible for all engine and game coding and resources conversion.

The main purpose of this non-commercial project is an attempt to move the idea of Ragnarok Online into the browser platform with details. At the moment, I’m focusing on PvE, non-online (in PvP meaning) gameplay. However, a player has an opportunity to save their character in the server’s database.

Current features:
- player and character data load/save in MySQL database (communication via AMFPHP)
- fully dynamically loaded content
- pathfinding system based on AStar algorythm
- 3D sprites with animations
- locations in easily editable XML format
- dialogue system based on XML format
- GUI (cursors, menu and talk windows at the moment)

Well, I could normally put here some screenshots but I think it’s really faster to see it live. Just click here: www.ragnarok-flash.toras.pl and enjoy!

Test account details:
Login: guest
Password: test


Controls:
[CTRL] + mouse move: camera rotation
LMB: all actions
[F1]: show FPS (debug)
[F2]: show bounding boxes (debug)

For more information about game updates and the game itself, please visit my blog at http://devblog.toras.pl

I would be very thankful for any feedback :)
Mark Ripley-2

Re: Ragnarok Flash - my first PV3D large project :)

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30fps on my laptop :)

I noticed a weird thing going on with the roof of the building - it
seems to follow the camera a little. You'll notice the edge of the
roof moves back and forth across the turret as you walk left and
right.

How did you get the animated character into pv3d? Is it straightforward now?

Anyway, well done and I'll enjoy seeing the progress you make with this :)

M

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Lindquist

Re: Ragnarok Flash - my first PV3D large project :)

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30fps for me.

Looks amazing man! Keep us the list posted with updates.

-John Lindquist

On Tue, Aug 26, 2008 at 4:29 AM, Mark Ripley <[hidden email]> wrote:
30fps on my laptop :)

I noticed a weird thing going on with the roof of the building - it
seems to follow the camera a little. You'll notice the edge of the
roof moves back and forth across the turret as you walk left and
right.

How did you get the animated character into pv3d? Is it straightforward now?

Anyway, well done and I'll enjoy seeing the progress you make with this :)

M

--
Mark Ripley . com

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Loockas

Re: Ragnarok Flash - my first PV3D large project :)

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These are the issues with PV3D z-ordering which I don't have any influence on.. Well, if the model was more detailed there wouldn't be any problems I guess but that would kill the performance. I will surely be looking into it to improve that somehow.

The character animation is done via slightly modified Sprite3D class but the animation system isn't in-class built. That perfectly works for me for loading it dynamically but everyone else should wait for the next version of the Paul's class.
Mark Ripley-2 wrote:
30fps on my laptop :)

I noticed a weird thing going on with the roof of the building - it
seems to follow the camera a little. You'll notice the edge of the
roof moves back and forth across the turret as you walk left and
right.

How did you get the animated character into pv3d? Is it straightforward now?

Anyway, well done and I'll enjoy seeing the progress you make with this :)

M

--
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Papervision3D@osflash.org
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Roy Wiggins

Re: Ragnarok Flash - my first PV3D large project :)

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The FPS is much improved for me, I can't guarantee it's not because I've got less running but at least it is quite playable now.

On Tue, Aug 26, 2008 at 6:30 AM, Loockas <[hidden email]> wrote:

These are the issues with PV3D z-ordering which I don't have any influence
on.. Well, if the model was more detailed there wouldn't be any problems I
guess but that would kill the performance. I will surely be looking into it
to improve that somehow.

The character animation is done via slightly modified Sprite3D class but the
animation system isn't in-class built. That perfectly works for me for
loading it dynamically but everyone else should wait for the next version of
the Paul's class.

Mark Ripley-2 wrote:
>
> 30fps on my laptop :)
>
> I noticed a weird thing going on with the roof of the building - it
> seems to follow the camera a little. You'll notice the edge of the
> roof moves back and forth across the turret as you walk left and
> right.
>
> How did you get the animated character into pv3d? Is it straightforward
> now?
>
> Anyway, well done and I'll enjoy seeing the progress you make with this :)
>
> M
>
> --
> Mark Ripley . com
>
> _______________________________________________
> Papervision3D mailing list
> [hidden email]
> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>
>

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sirobbob

Re: Ragnarok Flash - my first PV3D large project :)

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Some javascript/style in this post has been disabled (why?)
Please send the url again, back from holiday i havent got it in my mail account!

Thx
Boris

Roy Wiggins schrieb:
The FPS is much improved for me, I can't guarantee it's not because I've got
less running but at least it is quite playable now.

On Tue, Aug 26, 2008 at 6:30 AM, Loockas [hidden email] wrote:

  
These are the issues with PV3D z-ordering which I don't have any influence
on.. Well, if the model was more detailed there wouldn't be any problems I
guess but that would kill the performance. I will surely be looking into it
to improve that somehow.

The character animation is done via slightly modified Sprite3D class but
the
animation system isn't in-class built. That perfectly works for me for
loading it dynamically but everyone else should wait for the next version
of
the Paul's class.

Mark Ripley-2 wrote:
    
30fps on my laptop :)

I noticed a weird thing going on with the roof of the building - it
seems to follow the camera a little. You'll notice the edge of the
roof moves back and forth across the turret as you walk left and
right.

How did you get the animated character into pv3d? Is it straightforward
now?

Anyway, well done and I'll enjoy seeing the progress you make with this
      
:)
    
M

--
Mark Ripley . com

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Papervision3D mailing list
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http://www.nabble.com/Ragnarok-Flash---my-first-PV3D-large-project-%3A%29-tp19144909p19162098.html
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