Unwrap/Unfold Cube

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Lars Schwarz

Unwrap/Unfold Cube

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hi all,

just joined the list, so another "hi all".

i'm looking for a "unwrap/unfold cube" example. i've seen some before, but i
couldn't find any of them searching google - maybe i used the wrong keywords.

i remember there's some kind of unwrap uv function. what i want to do is
unwrap a "simple" cube (shaded color materials). not sure this only works
for collada models, if so i'm looking for an alternative like building the cube
from planes and animating those?

thanks in advance: lars

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Gordon Everett

Re: Unwrap/Unfold Cube

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Some javascript/style in this post has been disabled (why?)

This is one way to do it. I did this a long while back but it works ok, hope it helps :)

package {
    import caurina.transitions.Tweener;
   
    import flash.display.Sprite;
   
    import org.papervision3d.events.InteractiveScene3DEvent;
    import org.papervision3d.materials.ColorMaterial;
    import org.papervision3d.objects.DisplayObject3D;
    import org.papervision3d.objects.primitives.Plane;
    import org.papervision3d.view.BasicView;
   
    [SWF(width="800", height="600", backgroundColor="#666666", frameRate="31")]
    public class UnfoldingPlane extends BasicView
    {
       
        private var leftPlane:Plane;
        private var basePlane:Plane;
        private var rightPlane:Plane;
        private var backPlane:Plane;
        private var frontPlane:Plane;
        private var topPlane:Plane;
       
        private var redMat:ColorMaterial;
        private var whiteMat:ColorMaterial;
        private var blueMat:ColorMaterial;
        private var greenMat:ColorMaterial;
       
        private var leftPlanePivot:DisplayObject3D;
        private var rightPlanePivot:DisplayObject3D;
        private var backPlanePivot:DisplayObject3D;
        private var frontPlanePivot:DisplayObject3D;
        private var topPlanePivot:DisplayObject3D;
       
        private var container:DisplayObject3D;
       
        public function UnfoldingPlane()
        {
            super(800,600, true, true);
            viewport.buttonMode = true;
            camera.zoom = 10;
            camera.focus = 100;
            camera.useCulling = true;
           
            container = new DisplayObject3D();
           
            redMat = new ColorMaterial(0xff0000, 1, true);
            redMat.doubleSided = true;
            redMat.smooth = true;
            redMat.tiled = true;
           
            whiteMat = new ColorMaterial(0xffffff, 1);
            whiteMat.doubleSided = true;
            whiteMat.smooth = true;
           
            blueMat = new ColorMaterial(0x0000ff, 1, true);
            blueMat.doubleSided = true;
            blueMat.smooth = true;
            blueMat.tiled = true;
           
            greenMat = new ColorMaterial(0x00ff00, 1, true);
            greenMat.doubleSided = true;
            greenMat.smooth = true;
            greenMat.tiled = true;
           
            basePlane = new Plane(new ColorMaterial(0x00000,1), 100, 100, 10, 10);
            leftPlane = new Plane(redMat, 100, 100, 10, 10);
            rightPlane = new Plane(blueMat, 100, 100, 10, 10);
            backPlane = new Plane(whiteMat, 100, 100, 10, 10);
            frontPlane = new Plane(greenMat, 100, 100, 10, 10);
            topPlane = new Plane(blueMat, 100, 100, 10, 10);
           
            leftPlanePivot = new DisplayObject3D();
            rightPlanePivot = new DisplayObject3D();
            backPlanePivot = new DisplayObject3D();
            frontPlanePivot = new DisplayObject3D();
            topPlanePivot = new DisplayObject3D();
           
            leftPlanePivot.addChild(leftPlane);
            rightPlanePivot.addChild(rightPlane);
            backPlanePivot.addChild(backPlane);
            frontPlanePivot.addChild(frontPlane);
            topPlanePivot.addChild(topPlane);
            backPlanePivot.addChild(topPlanePivot);
           
            basePlane.x = 0;
           
            rightPlane.x = 50;
            rightPlanePivot.x = 50;
           
            leftPlane.x = -50;
            leftPlanePivot.x = -50;
           
            backPlane.y = 50;
            backPlanePivot.y = 50;
            backPlanePivot.x = 0;
           
            frontPlane.y = -50;
            frontPlanePivot.y = -50;
            frontPlanePivot.x = 0;
           
            topPlane.y = 50;
            topPlanePivot.y = 100;
            topPlanePivot.x = 0;
           
           
            container.addChild(leftPlanePivot);
            container.addChild(rightPlanePivot);
            container.addChild(backPlanePivot);
            container.addChild(frontPlanePivot);
            //container.addChild(topPlanePivot);
            container.addChild(basePlane);
           
            container.rotationX = 90;
            //container.rotationY = 45;
            container.y = -200;
            scene.addChild(container);
           
            leftPlane.addEventListener(InteractiveScene3DEvent.OBJECT_RELEASE, fold);
            frontPlane.addEventListener(InteractiveScene3DEvent.OBJECT_RELEASE, unfold);
           
            function fold(event:InteractiveScene3DEvent):void
            {
                Tweener.addTween(leftPlanePivot, {rotationY:-90, time:1, transition:"easeInOutSine"});
                Tweener.addTween(backPlanePivot, {rotationX:-90, time:1, delay:0.5, transition:"easeInOutSine"});
                Tweener.addTween(rightPlanePivot, {rotationY:90, time:1, delay:1, transition:"easeInOutSine"});
                Tweener.addTween(frontPlanePivot, {rotationX:90, time:1, delay:1.5, transition:"easeInOutSine",
                                                    onComplete:rotate});
                Tweener.addTween(topPlanePivot, {rotationX:-90, time:1.5, delay:0.5, transition:"easeInOutSine"});
               
                function rotate():void
                {
                    Tweener.addTween(container, {rotationY:360, time:3});
                }
            }
            function unfold(event:InteractiveScene3DEvent):void
            {
                Tweener.addTween(leftPlanePivot, {rotationY:0, time:1, transition:"easeInOutSine"});
                Tweener.addTween(backPlanePivot, {rotationX:0, time:1, delay:0.5, transition:"easeInOutSine"});
                Tweener.addTween(rightPlanePivot, {rotationY:0, time:1, delay:1, transition:"easeInOutSine"});
                Tweener.addTween(frontPlanePivot, {rotationX:0, time:1, delay:1.5, transition:"easeInOutSine"});
                Tweener.addTween(topPlanePivot, {rotationX:0, time:1.5, delay:0.5, transition:"easeInOutSine"});
            }
           
            startRendering()
        }
    }
}

Regards
Gordon Everett

 
My preferred email address: [hidden email]

 My Blog: http://flashgordonmedia.blogspot.com/

 







> Date: Thu, 15 Oct 2009 12:07:22 +0200
> From: [hidden email]
> To: [hidden email]
> Subject: [Papervision3D] Unwrap/Unfold Cube
>
> hi all,
>
> just joined the list, so another "hi all".
>
> i'm looking for a "unwrap/unfold cube" example. i've seen some before, but i
> couldn't find any of them searching google - maybe i used the wrong keywords.
>
> i remember there's some kind of unwrap uv function. what i want to do is
> unwrap a "simple" cube (shaded color materials). not sure this only works
> for collada models, if so i'm looking for an alternative like building the cube
> from planes and animating those?
>
> thanks in advance: lars
>
> _______________________________________________
> Papervision3D mailing list
> [hidden email]
> http://osflash.org/mailman/listinfo/papervision3d_osflash.org


Chat to your friends for free on selected mobiles. Learn more.
_______________________________________________
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Lars Schwarz

Re: Unwrap/Unfold Cube

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thanks. that's what i was looking for. what's that mysterious unwrap
uv function then
i had in mind? guess it's some kind of collada material related isn't it?

On Thu, Oct 15, 2009 at 5:52 PM, Gordon Everett <[hidden email]> wrote:

>
> This is one way to do it. I did this a long while back but it works ok, hope
> it helps :)
>
> package {
>     import caurina.transitions.Tweener;
>
>     import flash.display.Sprite;
>
>     import org.papervision3d.events.InteractiveScene3DEvent;
>     import org.papervision3d.materials.ColorMaterial;
>     import org.papervision3d.objects.DisplayObject3D;
>     import org.papervision3d.objects.primitives.Plane;
>     import org.papervision3d.view.BasicView;
>
>     [SWF(width="800", height="600", backgroundColor="#666666",
> frameRate="31")]
>     public class UnfoldingPlane extends BasicView
>     {
>
>         private var leftPlane:Plane;
>         private var basePlane:Plane;
>         private var rightPlane:Plane;
>         private var backPlane:Plane;
>         private var frontPlane:Plane;
>         private var topPlane:Plane;
>
>         private var redMat:ColorMaterial;
>         private var whiteMat:ColorMaterial;
>         private var blueMat:ColorMaterial;
>         private var greenMat:ColorMaterial;
>
>         private var leftPlanePivot:DisplayObject3D;
>         private var rightPlanePivot:DisplayObject3D;
>         private var backPlanePivot:DisplayObject3D;
>         private var frontPlanePivot:DisplayObject3D;
>         private var topPlanePivot:DisplayObject3D;
>
>         private var container:DisplayObject3D;
>
>         public function UnfoldingPlane()
>         {
>             super(800,600, true, true);
>             viewport.buttonMode = true;
>             camera.zoom = 10;
>             camera.focus = 100;
>             camera.useCulling = true;
>
>             container = new DisplayObject3D();
>
>             redMat = new ColorMaterial(0xff0000, 1, true);
>             redMat.doubleSided = true;
>             redMat.smooth = true;
>             redMat.tiled = true;
>
>             whiteMat = new ColorMaterial(0xffffff, 1);
>             whiteMat.doubleSided = true;
>             whiteMat.smooth = true;
>
>             blueMat = new ColorMaterial(0x0000ff, 1, true);
>             blueMat.doubleSided = true;
>             blueMat.smooth = true;
>             blueMat.tiled = true;
>
>             greenMat = new ColorMaterial(0x00ff00, 1, true);
>             greenMat.doubleSided = true;
>             greenMat.smooth = true;
>             greenMat.tiled = true;
>
>             basePlane = new Plane(new ColorMaterial(0x00000,1), 100, 100,
> 10, 10);
>             leftPlane = new Plane(redMat, 100, 100, 10, 10);
>             rightPlane = new Plane(blueMat, 100, 100, 10, 10);
>             backPlane = new Plane(whiteMat, 100, 100, 10, 10);
>             frontPlane = new Plane(greenMat, 100, 100, 10, 10);
>             topPlane = new Plane(blueMat, 100, 100, 10, 10);
>
>             leftPlanePivot = new DisplayObject3D();
>             rightPlanePivot = new DisplayObject3D();
>             backPlanePivot = new DisplayObject3D();
>             frontPlanePivot = new DisplayObject3D();
>             topPlanePivot = new DisplayObject3D();
>
>             leftPlanePivot.addChild(leftPlane);
>             rightPlanePivot.addChild(rightPlane);
>             backPlanePivot.addChild(backPlane);
>             frontPlanePivot.addChild(frontPlane);
>             topPlanePivot.addChild(topPlane);
>             backPlanePivot.addChild(topPlanePivot);
>
>             basePlane.x = 0;
>
>             rightPlane.x = 50;
>             rightPlanePivot.x = 50;
>
>             leftPlane.x = -50;
>             leftPlanePivot.x = -50;
>
>             backPlane.y = 50;
>             backPlanePivot.y = 50;
>             backPlanePivot.x = 0;
>
>             frontPlane.y = -50;
>             frontPlanePivot.y = -50;
>             frontPlanePivot.x = 0;
>
>             topPlane.y = 50;
>             topPlanePivot.y = 100;
>             topPlanePivot.x = 0;
>
>
>             container.addChild(leftPlanePivot);
>             container.addChild(rightPlanePivot);
>             container.addChild(backPlanePivot);
>             container.addChild(frontPlanePivot);
>             //container.addChild(topPlanePivot);
>             container.addChild(basePlane);
>
>             container.rotationX = 90;
>             //container.rotationY = 45;
>             container.y = -200;
>             scene.addChild(container);
>
>
> leftPlane.addEventListener(InteractiveScene3DEvent.OBJECT_RELEASE, fold);
>
> frontPlane.addEventListener(InteractiveScene3DEvent.OBJECT_RELEASE, unfold);
>
>             function fold(event:InteractiveScene3DEvent):void
>             {
>                 Tweener.addTween(leftPlanePivot, {rotationY:-90, time:1,
> transition:"easeInOutSine"});
>                 Tweener.addTween(backPlanePivot, {rotationX:-90, time:1,
> delay:0.5, transition:"easeInOutSine"});
>                 Tweener.addTween(rightPlanePivot, {rotationY:90, time:1,
> delay:1, transition:"easeInOutSine"});
>                 Tweener.addTween(frontPlanePivot, {rotationX:90, time:1,
> delay:1.5, transition:"easeInOutSine",
>                                                     onComplete:rotate});
>                 Tweener.addTween(topPlanePivot, {rotationX:-90, time:1.5,
> delay:0.5, transition:"easeInOutSine"});
>
>                 function rotate():void
>                 {
>                     Tweener.addTween(container, {rotationY:360, time:3});
>                 }
>             }
>             function unfold(event:InteractiveScene3DEvent):void
>             {
>                 Tweener.addTween(leftPlanePivot, {rotationY:0, time:1,
> transition:"easeInOutSine"});
>                 Tweener.addTween(backPlanePivot, {rotationX:0, time:1,
> delay:0.5, transition:"easeInOutSine"});
>                 Tweener.addTween(rightPlanePivot, {rotationY:0, time:1,
> delay:1, transition:"easeInOutSine"});
>                 Tweener.addTween(frontPlanePivot, {rotationX:0, time:1,
> delay:1.5, transition:"easeInOutSine"});
>                 Tweener.addTween(topPlanePivot, {rotationX:0, time:1.5,
> delay:0.5, transition:"easeInOutSine"});
>             }
>
>             startRendering()
>         }
>     }
> }
>
> Regards
> Gordon Everett
>
>
> My preferred email address: [hidden email]
>
>  My Blog: http://flashgordonmedia.blogspot.com/
>
>
>
>
>
>
>
>
>
>> Date: Thu, 15 Oct 2009 12:07:22 +0200
>> From: [hidden email]
>> To: [hidden email]
>> Subject: [Papervision3D] Unwrap/Unfold Cube
>>
>> hi all,
>>
>> just joined the list, so another "hi all".
>>
>> i'm looking for a "unwrap/unfold cube" example. i've seen some before, but
>> i
>> couldn't find any of them searching google - maybe i used the wrong
>> keywords.
>>
>> i remember there's some kind of unwrap uv function. what i want to do is
>> unwrap a "simple" cube (shaded color materials). not sure this only works
>> for collada models, if so i'm looking for an alternative like building the
>> cube
>> from planes and animating those?
>>
>> thanks in advance: lars
>>
>> _______________________________________________
>> Papervision3D mailing list
>> [hidden email]
>> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>
> ________________________________
> Chat to your friends for free on selected mobiles. Learn more.
> _______________________________________________
> Papervision3D mailing list
> [hidden email]
> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>
>



--
Lars Schwarz
Heiligengeist Höfe 2
26121 Oldenburg
T +49(0)441 36110338
M +49(0)151 1727 8127
W www.bitrocker.com
TWTTR: www.twitter.com/bitrocker
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.am

Re: Unwrap/Unfold Cube

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it's simpler than that, just a cube made of planes:
private var leftPlane:Plane;
private var basePlane:Plane;
private var rightPlane:Plane;
(...)

inside displayObjects to give you the right pivot points for animation,
leftPlanePivot.addChild(leftPlane);
(...)

  then it animates each plane so you have a unfolding cube : )
Tweener.addTween(leftPlanePivot, {rotationY:-90, time:1,  
transition:"easeInOutSine"});


On Oct 15, 2009, at 6:02 PM, Lars Schwarz wrote:

> thanks. that's what i was looking for. what's that mysterious unwrap
> uv function then
> i had in mind? guess it's some kind of collada material related  
> isn't it?
>
> On Thu, Oct 15, 2009 at 5:52 PM, Gordon Everett  
> <[hidden email]> wrote:
>>
>> This is one way to do it. I did this a long while back but it works  
>> ok, hope
>> it helps :)
>>
>> package {
>>     import caurina.transitions.Tweener;
>>
>>     import flash.display.Sprite;
>>
>>     import org.papervision3d.events.InteractiveScene3DEvent;
>>     import org.papervision3d.materials.ColorMaterial;
>>     import org.papervision3d.objects.DisplayObject3D;
>>     import org.papervision3d.objects.primitives.Plane;
>>     import org.papervision3d.view.BasicView;
>>
>>     [SWF(width="800", height="600", backgroundColor="#666666",
>> frameRate="31")]
>>     public class UnfoldingPlane extends BasicView
>>     {
>>
>>         private var leftPlane:Plane;
>>         private var basePlane:Plane;
>>         private var rightPlane:Plane;
>>         private var backPlane:Plane;
>>         private var frontPlane:Plane;
>>         private var topPlane:Plane;
>>
>>         private var redMat:ColorMaterial;
>>         private var whiteMat:ColorMaterial;
>>         private var blueMat:ColorMaterial;
>>         private var greenMat:ColorMaterial;
>>
>>         private var leftPlanePivot:DisplayObject3D;
>>         private var rightPlanePivot:DisplayObject3D;
>>         private var backPlanePivot:DisplayObject3D;
>>         private var frontPlanePivot:DisplayObject3D;
>>         private var topPlanePivot:DisplayObject3D;
>>
>>         private var container:DisplayObject3D;
>>
>>         public function UnfoldingPlane()
>>         {
>>             super(800,600, true, true);
>>             viewport.buttonMode = true;
>>             camera.zoom = 10;
>>             camera.focus = 100;
>>             camera.useCulling = true;
>>
>>             container = new DisplayObject3D();
>>
>>             redMat = new ColorMaterial(0xff0000, 1, true);
>>             redMat.doubleSided = true;
>>             redMat.smooth = true;
>>             redMat.tiled = true;
>>
>>             whiteMat = new ColorMaterial(0xffffff, 1);
>>             whiteMat.doubleSided = true;
>>             whiteMat.smooth = true;
>>
>>             blueMat = new ColorMaterial(0x0000ff, 1, true);
>>             blueMat.doubleSided = true;
>>             blueMat.smooth = true;
>>             blueMat.tiled = true;
>>
>>             greenMat = new ColorMaterial(0x00ff00, 1, true);
>>             greenMat.doubleSided = true;
>>             greenMat.smooth = true;
>>             greenMat.tiled = true;
>>
>>             basePlane = new Plane(new ColorMaterial(0x00000,1),  
>> 100, 100,
>> 10, 10);
>>             leftPlane = new Plane(redMat, 100, 100, 10, 10);
>>             rightPlane = new Plane(blueMat, 100, 100, 10, 10);
>>             backPlane = new Plane(whiteMat, 100, 100, 10, 10);
>>             frontPlane = new Plane(greenMat, 100, 100, 10, 10);
>>             topPlane = new Plane(blueMat, 100, 100, 10, 10);
>>
>>             leftPlanePivot = new DisplayObject3D();
>>             rightPlanePivot = new DisplayObject3D();
>>             backPlanePivot = new DisplayObject3D();
>>             frontPlanePivot = new DisplayObject3D();
>>             topPlanePivot = new DisplayObject3D();
>>
>>             leftPlanePivot.addChild(leftPlane);
>>             rightPlanePivot.addChild(rightPlane);
>>             backPlanePivot.addChild(backPlane);
>>             frontPlanePivot.addChild(frontPlane);
>>             topPlanePivot.addChild(topPlane);
>>             backPlanePivot.addChild(topPlanePivot);
>>
>>             basePlane.x = 0;
>>
>>             rightPlane.x = 50;
>>             rightPlanePivot.x = 50;
>>
>>             leftPlane.x = -50;
>>             leftPlanePivot.x = -50;
>>
>>             backPlane.y = 50;
>>             backPlanePivot.y = 50;
>>             backPlanePivot.x = 0;
>>
>>             frontPlane.y = -50;
>>             frontPlanePivot.y = -50;
>>             frontPlanePivot.x = 0;
>>
>>             topPlane.y = 50;
>>             topPlanePivot.y = 100;
>>             topPlanePivot.x = 0;
>>
>>
>>             container.addChild(leftPlanePivot);
>>             container.addChild(rightPlanePivot);
>>             container.addChild(backPlanePivot);
>>             container.addChild(frontPlanePivot);
>>             //container.addChild(topPlanePivot);
>>             container.addChild(basePlane);
>>
>>             container.rotationX = 90;
>>             //container.rotationY = 45;
>>             container.y = -200;
>>             scene.addChild(container);
>>
>>
>> leftPlane.addEventListener(InteractiveScene3DEvent.OBJECT_RELEASE,  
>> fold);
>>
>> frontPlane.addEventListener(InteractiveScene3DEvent.OBJECT_RELEASE,  
>> unfold);
>>
>>             function fold(event:InteractiveScene3DEvent):void
>>             {
>>                 Tweener.addTween(leftPlanePivot, {rotationY:-90,  
>> time:1,
>> transition:"easeInOutSine"});
>>                 Tweener.addTween(backPlanePivot, {rotationX:-90,  
>> time:1,
>> delay:0.5, transition:"easeInOutSine"});
>>                 Tweener.addTween(rightPlanePivot, {rotationY:90,  
>> time:1,
>> delay:1, transition:"easeInOutSine"});
>>                 Tweener.addTween(frontPlanePivot, {rotationX:90,  
>> time:1,
>> delay:1.5, transition:"easeInOutSine",
>>                                                      
>> onComplete:rotate});
>>                 Tweener.addTween(topPlanePivot, {rotationX:-90,  
>> time:1.5,
>> delay:0.5, transition:"easeInOutSine"});
>>
>>                 function rotate():void
>>                 {
>>                     Tweener.addTween(container, {rotationY:360,  
>> time:3});
>>                 }
>>             }
>>             function unfold(event:InteractiveScene3DEvent):void
>>             {
>>                 Tweener.addTween(leftPlanePivot, {rotationY:0, time:
>> 1,
>> transition:"easeInOutSine"});
>>                 Tweener.addTween(backPlanePivot, {rotationX:0, time:
>> 1,
>> delay:0.5, transition:"easeInOutSine"});
>>                 Tweener.addTween(rightPlanePivot, {rotationY:0,  
>> time:1,
>> delay:1, transition:"easeInOutSine"});
>>                 Tweener.addTween(frontPlanePivot, {rotationX:0,  
>> time:1,
>> delay:1.5, transition:"easeInOutSine"});
>>                 Tweener.addTween(topPlanePivot, {rotationX:0, time:
>> 1.5,
>> delay:0.5, transition:"easeInOutSine"});
>>             }
>>
>>             startRendering()
>>         }
>>     }
>> }
>>
>> Regards
>> Gordon Everett
>>
>>
>> My preferred email address: [hidden email]
>>
>>  My Blog: http://flashgordonmedia.blogspot.com/
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>> Date: Thu, 15 Oct 2009 12:07:22 +0200
>>> From: [hidden email]
>>> To: [hidden email]
>>> Subject: [Papervision3D] Unwrap/Unfold Cube
>>>
>>> hi all,
>>>
>>> just joined the list, so another "hi all".
>>>
>>> i'm looking for a "unwrap/unfold cube" example. i've seen some  
>>> before, but
>>> i
>>> couldn't find any of them searching google - maybe i used the wrong
>>> keywords.
>>>
>>> i remember there's some kind of unwrap uv function. what i want to  
>>> do is
>>> unwrap a "simple" cube (shaded color materials). not sure this  
>>> only works
>>> for collada models, if so i'm looking for an alternative like  
>>> building the
>>> cube
>>> from planes and animating those?
>>>
>>> thanks in advance: lars
>>>
>>> _______________________________________________
>>> Papervision3D mailing list
>>> [hidden email]
>>> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>>
>> ________________________________
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>> _______________________________________________
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>> [hidden email]
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>>
>>
>
>
>
> --
> Lars Schwarz
> Heiligengeist Höfe 2
> 26121 Oldenburg
> T +49(0)441 36110338
> M +49(0)151 1727 8127
> W www.bitrocker.com
> TWTTR: www.twitter.com/bitrocker
> _______________________________________________
> Papervision3D mailing list
> [hidden email]
> http://osflash.org/mailman/listinfo/papervision3d_osflash.org


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