timk_frustum

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lucas_wallis

timk_frustum

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Hi there,

 

I have found a few references to the timk_frustum branch on the internet, I have updated my code from the SVN but I cannot find the file anywhere.  I found on a forum post that using this branch allows you to set the near plane.

 

Does anyone know where I can find this, whether it is compatible for use as a camera in Great White and any thoughts on when being able to change the near plane will be implemented in great white?

 

Cheers,

 

Nathan


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Lofih

Re: timk_frustum

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Hi Nathan,
You can get it from the SVN, use rev 361 i guess.
On 1/23/08, Nathan Wallis <[hidden email]> wrote:

Hi there,

 

I have found a few references to the timk_frustum branch on the internet, I have updated my code from the SVN but I cannot find the file anywhere.  I found on a forum post that using this branch allows you to set the near plane.

 

Does anyone know where I can find this, whether it is compatible for use as a camera in Great White and any thoughts on when being able to change the near plane will be implemented in great white?

 

Cheers,

 

Nathan


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Ralph Hauwert

Re: timk_frustum

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You can use the frustrum camera in greatwhite instead.

Regards,
Ralph.

On 23 jan 2008, at 12:58, Nathan Wallis wrote:

Hi there,
 
I have found a few references to the timk_frustum branch on the internet, I have updated my code from the SVN but I cannot find the file anywhere.  I found on a forum post that using this branch allows you to set the near plane.
 
Does anyone know where I can find this, whether it is compatible for use as a camera in Great White and any thoughts on when being able to change the near plane will be implemented in great white?
 
Cheers,
 
Nathan
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lucas_wallis

Re: timk_frustum

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That’s great, thanks…works well.

 

Does the frustum camera not respond when you adjust the zoom and focus values?  I have been changing them and nothing happens to the display.  Please correct me if I am wrong.

 

From: [hidden email] [mailto:[hidden email]] On Behalf Of Ralph Hauwert
Sent: Thursday, January 24, 2008 12:21 AM
To: [hidden email]
Subject: Re: [Papervision3D] timk_frustum

 

You can use the frustrum camera in greatwhite instead.

 

Regards,

Ralph.

 

On 23 jan 2008, at 12:58, Nathan Wallis wrote:



Hi there,

 

I have found a few references to the timk_frustum branch on the internet, I have updated my code from the SVN but I cannot find the file anywhere.  I found on a forum post that using this branch allows you to set the near plane.

 

Does anyone know where I can find this, whether it is compatible for use as a camera in Great White and any thoughts on when being able to change the near plane will be implemented in great white?

 

Cheers,

 

Nathan

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lucas_wallis

Re: timk_frustum

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Forgive me if I am ignorant about Papervision.  If I am using the frustumCamera3D and setting .near to a negative value….i.e…behind the camera, I don’t understand why I am still getting objects clipped that are in front of me. 

 

Once again I apologize if I am glossing over something here, but for such a cool engine I am not sure why it is doing this. 

 

Cheers

 

From: [hidden email] [mailto:[hidden email]] On Behalf Of Ralph Hauwert
Sent: Thursday, January 24, 2008 12:21 AM
To: [hidden email]
Subject: Re: [Papervision3D] timk_frustum

 

You can use the frustrum camera in greatwhite instead.

 

Regards,

Ralph.

 

On 23 jan 2008, at 12:58, Nathan Wallis wrote:



Hi there,

 

I have found a few references to the timk_frustum branch on the internet, I have updated my code from the SVN but I cannot find the file anywhere.  I found on a forum post that using this branch allows you to set the near plane.

 

Does anyone know where I can find this, whether it is compatible for use as a camera in Great White and any thoughts on when being able to change the near plane will be implemented in great white?

 

Cheers,

 

Nathan

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Ralph Hauwert

Re: timk_frustum

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Yes, that is correct. Use it's fov value instead.

Ralph.

On 23 jan 2008, at 14:59, Nathan Wallis wrote:

That’s great, thanks…works well.
 
Does the frustum camera not respond when you adjust the zoom and focus values?  I have been changing them and nothing happens to the display.  Please correct me if I am wrong.
 
From: [hidden email] [[hidden email]] On Behalf Of Ralph Hauwert
Sent: Thursday, January 24, 2008 12:21 AM
To: [hidden email]
Subject: Re: [Papervision3D] timk_frustum
 
You can use the frustrum camera in greatwhite instead.
 
Regards,
Ralph.
 
On 23 jan 2008, at 12:58, Nathan Wallis wrote:


Hi there,
 
I have found a few references to the timk_frustum branch on the internet, I have updated my code from the SVN but I cannot find the file anywhere.  I found on a forum post that using this branch allows you to set the near plane.
 
Does anyone know where I can find this, whether it is compatible for use as a camera in Great White and any thoughts on when being able to change the near plane will be implemented in great white?
 
Cheers,
 
Nathan
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