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Yes, exactly, the player is the problem, so i´m glad its not used, too, until its good enough :-)
"What it actually shows is that the app you've just created gets exported as something specific to the iPhone. The iPhone still has no Flash player or plugin, so regular Flash content still won't work."
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Yeah, i watched the presentation and videos, that´s why the subject is "deploy to iPhone", not "flash player on the iPhone" :-)
(Though we will surely have tens of thousands of news sites posting it wrong today and in the coming days :-D )
I think its actually way better to be able to deploy to the App Store as native apps than to have a browser/ standalone flash player which runs interpreted flash content.
Like John we have done some iPhone stuff, too and yes, at least native and unity3d stuff performs better on iPhone than flash player running similar content on a highend pc.
So its better for the users (way better performance and probably more system functionality access if done right) and good for developers (can sell content).
So yeah, i´m hooked now to give this a try right away, the BIG question is how it performs and how much of the system functionality one can use, but if they get that right, they have a winner there and i´m excited to do flash stuff again.
Goes working on a game..
Ugur
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On Oct 5, 2009, at 9:54 PM, John Grden wrote:
yes, it's converted to native iPhone code to run there - that means that the code is no longer running in a runtime JIT environment.
Which SHOULD make you happy. They say in the FAQ that you should be concerned about running Flash content on the iPhone because it's not a desktop blab blah blah. But I say that's gotta be ass backwards.
Native code vs JIT? it's gotta be faster to some extent. I mean, one that really has disgusted me lately is that I can create fantastic game for the iPhone using Unity3D and although I only can get the same amt of poly's running as PV on Flash, I get pixel level sorting. So wth?
I've also noticed it can handle a bit more under the hood with code execution and graphics in general (depending on what you're doing of course blah blah blah), but in general, I felt like what I pulled off on the iphone wouldn't be possible in Flash. Is that crazy or what? I haven't tried it of course, but I know flash pretty well, and I know where it tends to barf and choke.
So, with that said, I'm impressed with the iPhone's power and abilities. this is NOT your mother's cell phone - calling it a phone is actually ridiculous - its a mini computer with cell phone capabilities. So, having your flash code crunched to Native OC on the iphone (given the criteria i stated above) I would think you'd actually get pretty decent performance.
Oh, and you can code in AS3, use Flash like you normally do, and put it on an iPhone. That rocks pretty good right there. Considering flash content on other mobile devices is Flash lite 2.x and slow as crap on a cold day, I'll take a shot that converting to a Native iphone app is probably going to run faster, and be 100x's easier to develop in as compared OC (objective C - which is a hideous language that I've been forced to write 2 games in. Don't get me started)
my 2cents.
It's NOT Flash technology that's the problem, it's the player.... again, it's the player.
On Mon, Oct 5, 2009 at 2:19 PM, Ashley Sheridan
<[hidden email]> wrote:
Not so fast! Look at this video released by Adobe:
http://labs.adobe.com/technologies/flashcs5/appsfor_iphone/ What it actually shows is that the app you've just created gets exported as something specific to the iPhone. The iPhone still has no Flash player or plugin, so regular Flash content still won't work.
On Mon, 2009-10-05 at 21:10 +0200, tomsamson wrote:
I moaned, i cried, i yelled.
Being the flash user since first day that i am, yes, i got very
connected to it and very disappointed to see where it was heading (or
not propperly heading) for the last few years.
So i watched the Adobe MAX keynote today with few hope for the better.
And yes, again no hardware acceleration for all display operations.
Again various demos which seemed nice in a way, but also as if they
either didn´t work at all or were always about to crash.
But then, suddenly, yes, deploy flash content to iPhone.
Yes, Adobe, if this performs well, you got me hooked again, and
probably many others :-)
Now bring that on and also propper display acceleration for all
graphical operations and we can be friends again :-D
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